The NEW double decimator.

By StarWarsDad1138, in X-Wing Squad Lists

I run the following list to good effect, but not in recent meta change:

Patrol Leader + Darth

Oicunn + Predator/Moff Jer/Mara Jade/Rebel Captive/Dauntless Title/Anti-Pursuit Lasers

https://geordanr.github.io/xwing/?f=Galactic%20Empire&d=v4!s!96:-1,-1,45,-1,-1:-1:-1:;97:57,-1,94,103,46,-1:15:4:&sn=Unnamed%20Squadron

I'd be tempted to try and build in couple of Cluster Mines or Prox Mines. Maybe get rid of Predator and Anti-Pursuit Lasers for Extra Munitions and Proi Mine?

It's probably not great competitively, but I can confirm it is great fun to fly. Kicking out the crew members when you get a crit you don't like - very Imperial ^_^

I love Kenkirk. He's so hard to kill with Determination. My build for him:

Commander Kenkirk (Determination, Ysanne Isard, Gunner, Rebel Captive)

57 points

Back when the Decimator first came out, I ran this version alongside two defensive TIE fighters, "Dark Curse" and "Night Beast," and a blocker in an Academy Pilot. It was the first time I defeated triple firesprays, and I won an Outrider expansion pack from that tournament. Good times!

What does an ideal match vs triple Jumpmasters look like with this list? I honestly can't picture it.

If you are letting them fire off their ordinance than you have already failed.

Remember, the ones you bump and are touching, can't shoot at you.

To successfully fly this list against the triple toilet seats you have to think "bumper cars" and you have the bonus bumper car pilot - Oicunn!

Pretty sure a Triple U-Boat player knows this and offers one Scout as a sacrifice (assuming it's not already built as a bumpmaster). I have a hard time seeing a skilled/experienced Triple U player losing to even the most experienced Decimator player.

I do LOVE picturing the broadsides Decimators can deliver, though.

I love Kenkirk. He's so hard to kill with Determination. My build for him:

Commander Kenkirk (Determination, Ysanne Isard, Gunner, Rebel Captive)

57 points

Back when the Decimator first came out, I ran this version alongside two defensive TIE fighters, "Dark Curse" and "Night Beast," and a blocker in an Academy Pilot. It was the first time I defeated triple firesprays, and I won an Outrider expansion pack from that tournament. Good times!

What does an ideal match vs triple Jumpmasters look like with this list? I honestly can't picture it.

If you are letting them fire off their ordinance than you have already failed.

Remember, the ones you bump and are touching, can't shoot at you.

To successfully fly this list against the triple toilet seats you have to think "bumper cars" and you have the bonus bumper car pilot - Oicunn!

Pretty sure a Triple U-Boat player knows this and offers one Scout as a sacrifice (assuming it's not already built as a bumpmaster). I have a hard time seeing a skilled/experienced Triple U player losing to even the most experienced Decimator player.

I do LOVE picturing the broadsides Decimators can deliver, though.

Knowing what is going to happen and being able to stop it are 2 different things. If you are out of arc they can't fire off the torps. 32 HP is still a lot to chew through with only 2 attack dice.

What does an ideal match vs triple Jumpmasters look like with this list? I honestly can't picture it.

If you are letting them fire off their ordinance than you have already failed.

Remember, the ones you bump and are touching, can't shoot at you.

To successfully fly this list against the triple toilet seats you have to think "bumper cars" and you have the bonus bumper car pilot - Oicunn!

Pretty sure a Triple U-Boat player knows this and offers one Scout as a sacrifice (assuming it's not already built as a bumpmaster). I have a hard time seeing a skilled/experienced Triple U player losing to even the most experienced Decimator player.

I do LOVE picturing the broadsides Decimators can deliver, though.

Knowing what is going to happen and being able to stop it are 2 different things. If you are out of arc they can't fire off the torps. 32 HP is still a lot to chew through with only 2 attack dice.

You shouldn't be able to get out of arc w/ a Decimator w/out EU. Range 3 covers a lot of area and is exactly where the U-Boats want an engagement to start. Knowing a Deci wants to close ASAP means it should be extremely blockable... Making some assumptions for starting positions and the like.

Even without torps, though, U-Boats are more maneuverable AND have agility values, they still have all the advantage.

I want to be proven wrong, but I do not think a skilled Trip U-boat player can be beat by a Dual Decimator list, even in the hands of a skilled Deci player. My meta has too many strong players using the Wolfpack.

Doesn't mean people shouldn't take them or can't place well with them -- the luck of the draw can be HUGE with tournament matchups, and you're just as likely to run into a more favorable matchup against Palp Aces.

What does an ideal match vs triple Jumpmasters look like with this list? I honestly can't picture it.

If you are letting them fire off their ordinance than you have already failed.

Remember, the ones you bump and are touching, can't shoot at you.

To successfully fly this list against the triple toilet seats you have to think "bumper cars" and you have the bonus bumper car pilot - Oicunn!

Pretty sure a Triple U-Boat player knows this and offers one Scout as a sacrifice (assuming it's not already built as a bumpmaster). I have a hard time seeing a skilled/experienced Triple U player losing to even the most experienced Decimator player.

I do LOVE picturing the broadsides Decimators can deliver, though.

Knowing what is going to happen and being able to stop it are 2 different things. If you are out of arc they can't fire off the torps. 32 HP is still a lot to chew through with only 2 attack dice.

You shouldn't be able to get out of arc w/ a Decimator w/out EU. Range 3 covers a lot of area and is exactly where the U-Boats want an engagement to start. Knowing a Deci wants to close ASAP means it should be extremely blockable... Making some assumptions for starting positions and the like.

Even without torps, though, U-Boats are more maneuverable AND have agility values, they still have all the advantage.

I want to be proven wrong, but I do not think a skilled Trip U-boat player can be beat by a Dual Decimator list, even in the hands of a skilled Deci player. My meta has too many strong players using the Wolfpack.

Doesn't mean people shouldn't take them or can't place well with them -- the luck of the draw can be HUGE with tournament matchups, and you're just as likely to run into a more favorable matchup against Palp Aces.

The problem is that most skilled players won't run Triple Toilet Seats.

There are no automatic wins in this game and if you played it long enough you should know that.

It definitely isn't an easy matchup for the decimators but it isn't an impossible task either. Most of the folks I've seen run the triple toilet seats are not exactly seasoned good players anyway. Similar to the older quad tlt builds that weren't run by a lot of seasoned players either. Sure there were some exceptions to it but for hte most part you get players that may not be as good overall playing these cause they want a good chance to win.

I prefer a challenge personally but at the same time I have no issues with anyone running these strong meta builds.

Fly whatever lets you have a good time and enjoy the game more.

To me, this is a game and I treat it as such. I don't really care about acrylic anything or other prizes. I have acrylic tokens galore from placing well at tournaments but I use my 3d printed tokens anyway - lol.

Unfortunately I think the triple toilet seats narrowed the meta once again. Before they came out it was quite nice to see all kinds of lists. Now it is mainly palp aces, crackshot swarms and triple toilet seats. Sure you'll get the odd different build placing well or winning but this current meta is almost as boring as the old pancake/ace meta was.

So now that triple U-boat are basically gone, what are people's thoughts on double Decimator lists on today's meta? Zuckuss who seems to be very prevalent isn't a huge concern as you rarely roll. Green Dice. I suppose quad TLT Y-Wing remain a big issue, but that holds true for a lot of lists.

I want to run the below to see how it does, though maybe with something instead of determination instead on Kenkirk. The Vader Patrol Leader is purely there to kill aces and act as a target of hate. Kenkirk can tank up against whatevers left, though I appreciate 2 big ships are susceptible to being blocked and don't throw out a huge amount of red dice between them.

VT-49 Decimator: · Commander Kenkirk (44)

Determination (1)

· Emperor Palpatine (8)

· Ysanne Isard (4)

VT-49 Decimator: Patrol Leader (40)

· Darth Vader (3)

-- TOTAL ------- 100p. --⁣

Probably the biggest thing to come recently is Hotshot Copilot. Being able to easily strip away focus tokens is a very, very nice tool. If you can shoehorn it into a twin decimator list, Chiraneau with Veteran Instincts, Gunner and Hotshot Copilot is a nasty combination to anyone with focus token-dependent tricks.

Determination is nice at the moment, but will shortly become bloody invaluable if Kylo Ren becomes a thing, as I'll Show You The Dark Side is a very dangerous condition for agility zero ships.

Once the Quadjumper arrives, BoShek is a nice card for Captain Oicunn to consider, massively increasing how annoying his ramming attack can be.

My friend's tournament list is normally double Deci. It confuses a lot of people because it is so unexpected- most don't think about it as a comp list. His is relatively simple-

RAC- Predator

Oiccun- Intimidation, Mara Jade, Anti-pursuit Lasers, Dauntless title

Oiccun is all about the bump while RAC circles and kills the bumped ship that is now stressed and less 1 AGI. Its not the most elegant strategy, but works pretty well against most builds. 32 HP is a lot to chew through, especially when his ships don't really care about stress or range.

Oh that is a nice simple list! I've run a similar Oicunn before but I struggled to repeatedly bump ships that could get behind me. Worth thinking about though.

@Magnus: good thought with Kylo and Boshek, he could be very helpful.