3 H&Ms left?

By Artaterxes, in Descent: Journeys in the Dark

So far each Hero and Monster collection has 4 heroes and 3 monsters.

From my count, we have 10 monsters and 28 heroes that so far have not been reprinted in a Hero and Monster collection.

Another 3 Hero and Monster collections will give us 12 more heroes and 9 more monsters. This will leave (28-12) = 16 heroes and (10-9) = 1 monster leftover.

I wonder if this means that not all of the heroes and monsters from the original Descent will be reprinted? That would make those 16 heroes and 1 monster really skyrocket in value on the secondary market!

Remember how many people bought D1E content on eBay because they wanted figures to go with their Conversion Kits? Well, imagine how much value that ONE monster figure would get! It would be the holy grail of monsters, lol.

Or do you think they will release those 16 heroes and 1 monster in another sort of pack?

Guesswork , nothing can be said with certainty .
Meanwhile, you can stock up unused monsters and wait in the wings .

maybe there will be new monsters ?

They have been releasing almost all big monsters from 1st edition so far. Visions of Dawn has surprised me since it will contain only 4-square monsters. There're only the Demon, the Naga and the Ice Wyrm left, so I can guess that 3 future H&M packs will be focused around each one of those groups, with the 3rd pack maybe holding 4 groups to wrap it all up.

I don't know what will happen to the rest of the heroes. Releasing 4 more packs, bringing the total to 12, and designing 11 new monsters to pair with the old heroes, seems a bit too much to ask from FFG and from our wallets. But hey, I'm probably one of those guys who will buy everything in any case; originally I decided to skip the Heroes & Monsters Packs, then I changed my mind when I saw the hero sculpts from Crown of Destiny. As usual, if I want to save my money I'm better not buying any FFG base set, as I can't stand the desire of buying all the released components (most of which won't eventually see much play, sadly).

A reasonable alternative would be to make the 3rd and 4th pack with 10 Heroes and 2 monster groups each.

Edited by The_Warlock

I will buy anything too. But new heroes and or monster would be great, as long as heroes are no the usual dwarf-human-elf-orcs

Every time I say to myself something like " small boxes I will not buy " ... " l ieutenants I will not buy, can safely do without them "... " hero packs I will not buy FOR SURE, it is absolutely unnecessary " ...
Now I am sure of one thing - I will buy everything.
Most of all now I would like to have some familiars pack.

But coop-sets I will not buy for sure. So true. For Sure? Yes I Am.

Descent without OL - it is not descent.

Hmm...

I personally don't give a **** about what's been released in other games than Descent 2Ed. I´m happy to see new heroes and monsters for use in campaigns, so the archetype breakdown or monster size split between packs has zero relevance in my mind. Likewise, I don't really care if some other game had Bob the Sharp Dong as a hero and sadly he´s not getting reprinted for D2E.

I have to say that the monster type icons on each encounter is a hell of a good idea to implement for supporting these later releases, as it improves replayability tremendously. Very impressed by that.

I also like to see non-human heroes, and seeing Manticores makes me happy too. Ogres and Trolls almost seem obligatory to the theme but I don't feel particularly overwhelmed by desire to play them.

And yeah, more models to paint.. that will increase my backlog.

Edited by Indalecio

I have not bought any of the hero and monster packs. Tempting but as i have painted the core set and trollfens - i pretty much have to continue to paint all i buy, so thats a tall order and the backlog includes Labyrinth and Nerekhall expansions. I always thought it likely i will buy the other box sets (Wyrm and Manor) first before any hero sets.

Extra heros doesnt really interest me (i have many to select from) and the same is true for monsters really, except that one or two are so cool. The wendingo and crypt dragons are so good that this set will be an exception when it is released i will get it. Hopefully i can remain strong and not feel i have to get the others after this one.

I find it's not just about giving the players more heroes and monsters to choose from, but more about re-playability. My players want new heroes each time we start a new campaign, and so far they´ve still got quite a few to choose from. Same for me as the OL, picking new monsters as my open groups renews my interest in replaying quests again.

I hope they will soon publish a nerfed (not so much... :lol: ) Nanok !!

Psh, Nanok doesn't need a nerf, he's practically useless in act 2.

Psh, Nanok doesn't need a nerf, he's practically useless in act 2.

Hm, I couldn't disagree more with this statement. Yes, he is godly in Act I, but he remains top-tier in Act II. Far and away the best warrior in the game.

There are plenty of campaigns where heroes never even find armor for everyone, not to mention the fact that he can utilize shields and other defense-dice granting equipment such as the cloaks, some of which are just as good as armor.

And of course, so many people forget that he can and should wear available armor on any turn in which he does not need to perform an attack, or the defense is more valuable than the surge. There are plenty of activations when there are more important things to do and while he's wearing armor Nanok is MORE tanky than almost every single other hero, with innate black defense and an invincibility heroic feat.

Couple that with a perfect kit (pretty much the *ideal* warrior stat alocation, in my opinion) and yeah.. I have no doubt he'll be nerfed if he's reprinted, just as the Kobolds will be.

Edited by Charmy

He is absolutely not far and away the best warrior in the game. He cannot use armor or he loses his heroic ability, so he's very squishy in act 2 for a warrior. His heroic feat is mediocre, as it's just a one use durability option with no additional actions (actions are way more important).

He's also not as tanky as Trenloe, nor does he have the ridiculously powerful heroic feat of Syn'drael, or the damage output of Trenloe (the bonus surge is nice but warriors rarely have use for that many surges).

He's above average at best, certainly not the best warrior in the game, and if you want to give him armor so he can sometimes use it but not when attacking, then feel free to take that armor away from someone else.

I'd much rather use even Reynhart The Worthy. Nanok lacks any action economy ability as a hero, his heroic ability has a limitation that is significant, and his heroic feat isn't even particularly useful (avoid one attack per encounter isn't generally a game changer on the warrior).

He's also not as tanky as Trenloe, nor does he have the ridiculously powerful heroic feat of Syn'drael, or the damage output of Trenloe (the bonus surge is nice but warriors rarely have use for that many surges).

Really now? Cause the way I see it, its Trenloe's +1 damage vs Nanok's +1 surge, and Trenloe's +1 shield vs Nanok's black die. They're pretty much even there.

And then 3 speed vs. 4 speed.. the choice is clear.

And yes, his heroic feat doesn't improve his action economy, but a lot of heroes' feats don't. That doesn't automatically make it 'mediocre'. Syn'drael has the best heroic feat of all warriors, so yeah, obviously not as good.

Invulnerability for one attack is still awesome. Its obviously superior to many other feats that simply prevent or reduce damage, such as Ravaella's. He is 'unaffected' by the attack, meaning the attacker doesn't even get an Airborne infection token or similar consolation.

I can see why you might want to take a different warrior, but on the spectrum between "far and away the best warrior" and "useless in act II", I think I fall closer to the mark :P

Psh, Nanok doesn't need a nerf, he's practically useless in act 2.

Hm, I couldn't disagree more with this statement. Yes, he is godly in Act I, but he remains top-tier in Act II. Far and away the best warrior in the game.

There are plenty of campaigns where heroes never even find armor for everyone, not to mention the fact that he can utilize shields and other defense-dice granting equipment such as the cloaks, some of which are just as good as armor.

And of course, so many people forget that he can and should wear available armor on any turn in which he does not need to perform an attack, or the defense is more valuable than the surge. There are plenty of activations when there are more important things to do and while he's wearing armor Nanok is MORE tanky than almost every single other hero, with innate black defense and an invincibility heroic feat.

Couple that with a perfect kit (pretty much the *ideal* warrior stat alocation, in my opinion) and yeah.. I have no doubt he'll be nerfed if he's reprinted, just as the Kobolds will be.

I dont think Nanok can use cloaks and still gain his special ability, since all cloaks have the armor icon. But i agree that Nanok is quit mighty.

I dont think Nanok can use cloaks and still gain his special ability, since all cloaks have the armor icon. But i agree that Nanok is quit mighty.

Yeah, on further investigation I agree, cloaks are off limits after all. Even though cloaks don't have the keyword "Armor", they still go in the "Armor" equipment slot.

Is there any speculation about more expansions?

Currently we have 6 warrior classes 6 scout classes 5 healer classes and 5 mage classes.

We have 3 small box expansions and 2 big box expansions. I would expect at least one more small box expansion with 1 healer and 1 mage class and probably leave it there? 4 big box, 2 small box?

Is there any speculation about more expansions?

Currently we have 6 warrior classes 6 scout classes 5 healer classes and 5 mage classes.

We have 3 small box expansions and 2 big box expansions. I would expect at least one more small box expansion with 1 healer and 1 mage class and probably leave it there? 4 big box, 2 small box?

I think you messed up your numbers at the end, 2 big box, 4 small box!

It would indeed make the number of classes round up but don't think this is a necessity. I would prefer for FFG to focus on a big box with more mechanics and a full campaign with some randomness like in Shadow of Nerekhall.

I've seen on this forum that someone noticed that the sequential number on the proof of purchase leaves "space" for one more expansion. Following the current sequence (1 small box followed by 1 big box), the next expansion would be a big box.

At the moment, FFG has made no announcement about a new expansion. Until they do so, we can only speculate based on... nothing.

Maybe the next announcement will be about Descent 3rd Edition, who knows :)

well the text on the old "Heroes and monsters" mini sites said: "many of the monster and heroes in these set where before only avaible in the first edition.."

so why shouldn`t they make new sets with new monster, there are alot of the heroes still left after the last three sets.

Is there any speculation about more expansions?

Currently we have 6 warrior classes 6 scout classes 5 healer classes and 5 mage classes.

We have 3 small box expansions and 2 big box expansions. I would expect at least one more small box expansion with 1 healer and 1 mage class and probably leave it there? 4 big box, 2 small box?

I think you messed up your numbers at the end, 2 big box, 4 small box!

It would indeed make the number of classes round up but don't think this is a necessity. I would prefer for FFG to focus on a big box with more mechanics and a full campaign with some randomness like in Shadow of Nerekhall.

I've seen on this forum that someone noticed that the sequential number on the proof of purchase leaves "space" for one more expansion. Following the current sequence (1 small box followed by 1 big box), the next expansion would be a big box.

At the moment, FFG has made no announcement about a new expansion. Until they do so, we can only speculate based on... nothing.

Maybe the next announcement will be about Descent 3rd Edition, who knows :)

What they should totally do is a big box expansion with hybrid classes, like a paladin (for warriors/healers) or a druid (for healers/scouts) or something like that.

Yes, I messed up the numbers, I think they should even the classes, would be great to have a small and a big box expansion.

Don't think they'll bring 3d edition out so soon, there's still a lot of potential with the 2nd one and they don't have a limited amount of time with the rights (i.e. imperial assault) as is their own IP.