The listing for drugs mentions chances of addiction for each drug, but the rules seem unclear on how this is handled mechanically. If a character uses an addictive drug (intentionally or otherwise) what check would they use to deal with their addiction?
It seems straight forward that Resilience would be used to resist the *effect* of the drug, but not to resist it's addictive effect. I'm not talking about the addiction Obligation, I'm talking about addiction as a result of using.