Extra inspiration for the imp player in Aftermath?

By daddystabz, in Star Wars: Imperial Assault

If the Rebel players do not defeat the objective in Aftermath before the 6 rounds are up does the Imp player end up with 2 Influence?

Spoiler


At the end of round 6 or when all heroes are wounded

Imperial soldiers pour out of the forest on all sides, the beacon has done its job, and you have to run. With so many of the Imperial survivors getting organised, Rebel ground troops are going to have their hands full.

Place Story Mission Card "Under Siege" into play. The Imperial player receives 1 influence.

Additional Rewards

Each player receives 1XP. Heroes receive 100 credits per hero. The Imperial player receives 1 influence



You would be correct in getting 2 influence for your victory over the Rebel scum

Edited by VirMortalis