New Player's First Squads

By Crazyshak48, in X-Wing Squad Lists

Hello everyone. I've played X-Wing casually before and watched the Tabletop episode where they play it, but decided recently to really get into it myself. So, I just picked up my core set and a bunch of expansions yesterday, and I wanted some feedback and critique from the more experienced players. Please keep in mind, I don't have all the expansions yet, nor am I sure what upgrades come in all the different expansions. So, any suggestions on that front would also be appreciated.

So, here are my first squads. All are 100 SP.

Squad 1: Vader and escorts

-TIE Advanced - Darth Vader (PS9)

-Concussion Missiles

-Squad Leader

-TIE Interceptor - Carnor Jax (PS8)

-Royal Guard TIE

-Hull Upgrade

-Shield Upgrade

-Push the Limit

-TIE Interceptor - Royal Guard Pilot (PS6)

-Royal Guard TIE

-Hull Upgrade

-Shield Upgrade

Squad 2: Phantom and Escorts

-TIE Phantom - "Whisper" (PS7)

-Advanced Cloaking Device

-Tactician

-TIE Interceptor - Carnor Jax (PS8)

-Royal Guard TIE

-Hull Upgrade

-Shield Upgrade

-TIE Interceptor - Royal Guard Pilot (PS6)

-Royal Guard TIE

-Hull Upgrade

-Shield Upgrade

Squad 3: Interceptors with heavy fire support

-TIE Interceptor - Carnor Jax (PS8)

-Royal Guard TIE

-Hull Upgrade

-Shield Upgrade

-Push the Limit

-TIE Interceptor - Royal Guard Pilot (PS6)

-Royal Guard TIE

-Hull Upgrade

-Shield Upgrade

-TIE Bomber = Scimitar Squadron Pilot (PS2)

-Adrenaline Rush

-Proton Torpedoes

-Assault Missiles

-Cluster Missiles

-Proton Bomb

Thoughts?

There's no way that Bomber is going to make use of all that ordnance before it dies. And if you can, find room for Push the Limit on the Royal Guards as well. Interceptors are much, much better with PtL.

In the first list I'd probably switch the Concussion Missile for a Proton Rocket. Vader will be able to fire it for 5 dice with a focus+TL to make sure it gets a lot of hits. If you drop the Shield Upgrade from both of the Interceptors you can upgrade the Royal Guard to Soontir Fel and give him Push the Limit. Squad Leader isn't a great EPT at that point so you probably want to swap it out for something. You've got 3 points left and Predator or Outmaeuver are both decent choices for Vader. Vader does okay without an EPT so if you've got a Stealth Device you could use the Royal Guard title to put it on Soontir Fel.

Alright, so after these comments, I did a little more fiddling. Here's one new squad, and Vader's squad reworked.

New Squad: Defender and escorts

-TIE Defender - Rexler Brath (PS8)

-Outmaneuver

-Proton Rockets

-TIE Interceptor - Carnor Jax (PS8)

-Push the Limit

-TIE Interceptor - Royal Guard Pilot (PS6)

-Push the Limit

This leaves me with three squad points left to spend. I'm thinking either upgrading the hull on Jax's fighter, or fitting the Defender with the Ion cannon. I'm open to other suggestions as well.

Reworked squad: Vader with escorts

-TIE Advanced - Darth Vader (PS9)

-Proton Rockets

-Outmaneuver

-Shield Upgrade

-TIE Interceptor - Carnor Jax (PS8)

-Push the Limit

-Hull Upgrade

-TIE Interceptor - Royal Guard Pilot (PS6)

-Push the Limit

-Hull Upgrade

There is one 1 SP left over in this squad. If there is a useful title I could add to Vader or another useful modification I can fit to Jax's TIE (with the Royal TIE title, which is free) I am again open to suggestions.

As for Soontir Fel, I'm only not using him simply because I haven't gotten the TIE Interceptor expansion yet. The game shop had the Imperial Ace pack but not the regular Interceptor. I will consider his use once I actually get the expansion.

Thanks everyone!

Instead of the Shield Upgrade on Vader you'd probably be better off with an Engine Upgrade. If you don't have it (comes with the Millenium Falcon) then either move the Shield Upgrade to Carnor Jax or put Targetting Computers on each of the Interceptors. I've found that sometimes you end in range one of your target without needing to boost or barrel-roll and being able to get a focus and target lock can make sure you get a solid hit.

Alright, so after these comments, I did a little more fiddling. Here's one new squad, and Vader's squad reworked.

New Squad: Defender and escorts

-TIE Defender - Rexler Brath (PS8)

-Outmaneuver

-Proton Rockets

-TIE Interceptor - Carnor Jax (PS8)

-Push the Limit

-TIE Interceptor - Royal Guard Pilot (PS6)

-Push the Limit

This leaves me with three squad points left to spend. I'm thinking either upgrading the hull on Jax's fighter, or fitting the Defender with the Ion cannon. I'm open to other suggestions as well.

Reworked squad: Vader with escorts

-TIE Advanced - Darth Vader (PS9)

-Proton Rockets

-Outmaneuver

-Shield Upgrade

-TIE Interceptor - Carnor Jax (PS8)

-Push the Limit

-Hull Upgrade

-TIE Interceptor - Royal Guard Pilot (PS6)

-Push the Limit

-Hull Upgrade

There is one 1 SP left over in this squad. If there is a useful title I could add to Vader or another useful modification I can fit to Jax's TIE (with the Royal TIE title, which is free) I am again open to suggestions.

As for Soontir Fel, I'm only not using him simply because I haven't gotten the TIE Interceptor expansion yet. The game shop had the Imperial Ace pack but not the regular Interceptor. I will consider his use once I actually get the expansion.

Thanks everyone!

On the second list, use the Royal Guard title to put that shield upgrade on Jax. He's be far a bigger damage threat than Vader, so he'll take a lot more heat.

So after I made my first win with a Rebel squadron the other night, I'm tweaking my list a bit to make up for some of its shortcomings. My original list was Wedge, Ten Numb, and a Green Squadron A-Wing. The A-Wing didn't really accomplish much, even with PtL, so I think I'm going to downgrade it to a Z-95 to push a few more points into the two aces. Here's my current setup:

Wedge Antilles (PS9)-

-Outmaneuver

-R7-T1

-Shield Upgrade

Ten Numb (PS8)

-Expose

-Autoblaster

-Fire Control System

-B-Wing/E2

-Gunner

Tala Squadron Pilot (PS4)

I'm still not 100% sure about the Z-95, as it stands. I can either try it out as is, I could take a few points out of the ace fighters to give the Z-95 concussion missiles for a little extra punch, or I could eliminate the third fighter entirely. This last one would obviously leave me with only two fighters, but would allow me to fit Adv. Proton Torpedoes to Wedge and regular torpedoes to Ten Numb. That would also leave me with 98 SP total, so I'd have an advantage on initiative.

Thoughts?

Edited by Crazyshak48

That's way, WAY too many points on Ten, and even worse some of it is redundant (Expose, Autoblaster, Gunner). He's going to get targeted first and go down hard, leaving you with not much of a list. Drop Expose and Autoblasters to leave the Fire-Control/Gunner combo on him and free up 9 (nine!) points for the rest of your squad.