Hey all!
I've recently come across something that has me stumped. In the campaign I'm running, I had my players exit hyperspace (in Y-Wing and Jedi Starfighter) at Long Range from their contact-ship (YT-2400), which was under attack by pirates.
As they exited hyperspace, I set all of the player speeds to be "1", while the pirates and YT, which had been dueling for a few rounds, at their max speeds.
They players went to charge in to the rescue, but quickly stumbled over why the Accelerate maneuver is a separate maneuver from Fly (or at least why they are both Pilot Only - they would have to take 2 system strain in order to perform both in the same round)
They were confused as to why, if they're trying to reach the YT ship, the Accelerate Maneuver wouldn't ALSO reduce the range band. If they're moving faster, wouldn't they also be moving closer?
Any help would be appreciated!