I have a single Bomber expansion and I was wondering if it'd be possible to build a decent list around it. I just fly casual, no tourneys.
C'mon, show me your majestic ideas!
I have a single Bomber expansion and I was wondering if it'd be possible to build a decent list around it. I just fly casual, no tourneys.
C'mon, show me your majestic ideas!
I just forgot: I have
2x core set
2x tie fighter
tie advanced
Imperial aces
tie bomber
tie defender
slave 1
X wing
2x y wing
a wing
b wing
Rebel aces
Captain Jonus (22)
Determination (1)
Delta Squadron Pilot (30)
Heavy Laser Cannon (7)
Bounty Hunter (33)
Heavy Laser Cannon (7)
Total: 100
I just threw this together because it sounded like fun!
FUN FOUR
100 points
47 points
Colonel Vessery
8 3 3 3 3
Unique
When attacking, immediately after you roll attack dice, you may acquire a target lock on the defender if it already has a red target lock token.
Colonel Vessery/TIE Defender (35)
Heavy Laser Cannon (7)
– Attack: Attack 1 ship. Immediately after rolling your attack dice, you must change all your results to results. Attack value: 4. Range: 2-3.
Veteran Instincts (1)
– Increase your pilot skill value by 2.
Engine Upgrade (4)
– Your action bar gains the action icon.
17 points
Mauler Mithel
7 2 3 3 0
Unique
When attacking at Range 1, roll 1 additional attack die.
Mauler Mithel/TIE Fighter (17)
24 points
Captain Jonus
6 2 2 6 0
Unique
When another friendly ship at Range 1 attacks with a secondary weapon, it may reroll up to 2 attack dice.
Captain Jonus/TIE Bomber (22)
Expert Handling (2)
– Action: Perform a free barrel roll action. If you do not have the action icon, receive 1 stress token. You may then remove 1 enemy target lock from your ship.
12 points
Academy Pilot
1 2 3 3 0
Academy Pilot/TIE Fighter (12)
I just threw this together because it sounded like fun!
FUN FOUR
100 points
47 points
Colonel Vessery
8 3 3 3 3
Unique
When attacking, immediately after you roll attack dice, you may acquire a target lock on the defender if it already has a red target lock token.
Colonel Vessery/TIE Defender (35)
Heavy Laser Cannon (7)
– Attack: Attack 1 ship. Immediately after rolling your attack dice, you must change all your results to results. Attack value: 4. Range: 2-3.
Veteran Instincts (1)
– Increase your pilot skill value by 2.
Engine Upgrade (4)
– Your action bar gains the action icon.
17 points
Mauler Mithel
7 2 3 3 0
Unique
When attacking at Range 1, roll 1 additional attack die.
Mauler Mithel/TIE Fighter (17)
24 points
Captain Jonus
6 2 2 6 0
Unique
When another friendly ship at Range 1 attacks with a secondary weapon, it may reroll up to 2 attack dice.
Captain Jonus/TIE Bomber (22)
Expert Handling (2)
– Action: Perform a free barrel roll action. If you do not have the action icon, receive 1 stress token. You may then remove 1 enemy target lock from your ship.
12 points
Academy Pilot
1 2 3 3 0
Academy Pilot/TIE Fighter (12)
I may switch to shield/hull/stealth or buy Jonus some ordnance instead
Edited by LouisCypher
Major Rhymer (26)Push the Limit (3)Advanced Proton Torpedoes (6)Advanced Proton Torpedoes (6)"Howlrunner" (18)Veteran Instincts (1)Hull Upgrade (3)Academy Pilot (12)Academy Pilot (12)Academy Pilot (12)Total: 99Not really competitive, but it'd be fun to play.![]()
I played a variation of this in my store, and another player did reasonably well with it in a Team Covenant Vassal Tournament. But with all the new ordnance, you can really make some interesting squads with Rhymer + mini swarm. You could give him VI + Flechettes in an attempt to battle phantoms, or Ion Pulse Missiles to make Engine Upgrade large ships a little more predictable for your mini swarm to chew them up. Adv. Proton Torpedoes + Push the Limit is always a good time, because of his range enhancement ability.
So yeah, I think even if it's not competitive it's worth a try, and you will have a lot of fun. You may even find a way to tweak it and make it competitive for your local scene!