Hi folks
Started first round IA yesterday with 5 players. I took my time to explain all the rules while the tutorial mission. After everybody was familiar with the rules we did set up a campaign as described in RRG. My rebell player did choose to play Jyn, Mak, Fenn and Gideon. All of them are ranged characters. Despite the indication of one rebell player that the Wookie is pretty strong they stayed with theyre characters. I dont think that there is anything wrong with it but this would be my first question. Does anyone of you play with a rebell group without melee characters? If so did you observe any balancing issues?
We played the introdutory mission first. My rebells did closely miss their goal in round six. It was down to the wire, at least from my perspective. I had the impression that my rebells strugeled with the spontaneous events in that Mission. I managed to wound all of them and fulfill my goal, supported by "Show of Force" which I used as often as possible (once per round). Fair enough my players where somehow underwhelmed by the end of the mission. I granted everybody his reward and we proceeded with post mission clean up and upgrade.
After that I took the "Under Siege" mission and placed it as active main mission. I shuffeled the side mission deck and placed "Spice Job" and "Sorry for the mess" active. My rebells decided to go for the Spice Job mission. We did set up the board and I read the mission introduction and goals aloud. Right after the beginning my players complained that they are not able to succeed because of the five rounds time limit. I said that they should at least try. After that we played along and my players failed to accomplish their goal by claiming all Spice-tokens. For claiming the last token the did roll six times to get a surge symbol but failed in the end. Again the atmosphere was depressed and my player started complaining about the balancing and the round limit.
Retrospectiveley the played well. They used their abilities, items and synergies and pushed towards the missions goals. I did not make it easy for them because they're expirienced players but everything was within the rules.
Did anyone encounter similiar problems? And if rebells loose a series of missions in a row, do they have a chance against the stronger imperial player in the end? Is the gap fillable even when running on "Additional Rewards" as a rebell team?
Comments are most appreciated
Cheers