I think I am done.

By Goknights12, in Star Wars: The Card Game

Sad to say, but this game is 100% dead in my area. There are no players, and the players that were here have quit because of the constant mistakes of making way too powerful of cards, and the insanely long waits between cycles. I have tried to keep it around and keep the excitement, but unfortunately I'd rather spend my money on other things. :/

Sad to hear. I'm sorta in the same boat as I'm just starting but can't find anybody who plays.

I have let it go because I play 3 other LCGs, plus a bit of magic and dice masters. Something had to go to keep costs down.

In the opposite side of the spectrum, I'm just about to start promoting this game in a newer comic shop that opened up relatively close by. Talked to one of the employees (maybe the owner? didn't ask) and he expressed some interest in getting a regular lcg event going during the weeks. They have some time slots available still so I'm looking to promote SWLCG and X-Wing there. I haven't really had a group to play either game ever, it's just been casual games with friends and family.

The drawback to the lcg model is that players dont have to continually buy randomized product to get the cards that they want, so there is not as much incentive for the retailer to promote it. Even when not talking about some juggernaut like magic, if you have some flavor of the month anime game or maybe L5R or w/e, the retailer's hope is they can get something going for it reguarly so they can sell box after box worth of booster packs. They might make a bit of money if a brand new player gets into star wars or netrunner or something when they buy a core set and maybe half a dozen lcg packs or w/e (cause let's face it, that's prob all most players buy before they decide to stick with the game or not, they dont buy EVERY pack to start).

LCGs are great for the players wallets and all, and i love it after years of abuse from the ccg model, but this is the downside of it. X-wing is in a similar boat compared to i guess something like heroclix, but since players buy 3+ copies of the same ship, it raises the earning potential several times over. No one buys 3+ copies of the same LCG pack. Hell I run a shared card pool for star wars and netrunner for 2 sometimes 3 players, and there are only a few duplicate purchases that have been made. Even for competitive play (i did win a swlcg regional last season).

I'm sorry to hear that. The game is seriously booming in my area, moreso than it ever has. I hope you can find players near you to play with at some point, because this is a great game. The fact that they've only had 2 balancing errata in over 2 years is really pretty good. Most other games would have released a slew of balancing errata by now.

honeslty man, we have been skyping ALOT lately

its a great way to get a game in, with no local players.

I have a play group of 4 Skype players. I play **** near nightly and never leave my house.

If you enjoy the game Id consider this as an option.

here is my setup:

image_zps4f698424.jpeg

I'm sorry to hear that. The game is seriously booming in my area, moreso than it ever has. I hope you can find players near you to play with at some point, because this is a great game. The fact that they've only had 2 balancing errata in over 2 years is really pretty good. Most other games would have released a slew of balancing errata by now.

They have had more than 2. The fact that since the beginning of the game Sith have been the only viable Dark Side option is a balancing error.

I just can't find any excitement about this game any more, Flip the Force went on a 3 month hiatus, there are sporadic updates on Cardgamedb, but not the excitement that you want out of this game, and there is one Store Championship in my state. I'm sure there are pockets that are booming, but overall and in my area this game has flatlined, and unfortunately with Armada coming out I'm just letting it go.

Sith are not the only viable DS option. Nor have they been this whole time.

It's unfortunate your area is suffering. Ours is growing much like other areas.

The Force is strongly with the light side right now, owing to the effectiveness of the "May the Force Be With You" and "Along the Gamor Run" objective sets. This puts pressure on the dark side to emerge with the tools necessary to overcome the current challenge, which has and should result in a more diverse palate of options than is presently available to the light side; however the Sith are the best dark side affiliation when it comes to holding the Force, and seemingly the only ones with any prevailing hope of wresting it from the light side when these objectives are in play.

Similarly, when it comes to the light side, I can't think of a competitive deck build that would necessarily avoid running at least one of the two objective sets I've mentioned, and given the way deckbuilding works in this game, running objective sets in a vacuum usually isn't as effective as finding a starting objective set, and then building from the synergies that exist between that objective set's cards and those appearing in other objective sets.

Of course, this is only my perception through my admittedly limited exposure to competitive play. I would like to see an environment for SWLCG to emerge wherein no side or affiliation has a pronounced advantage. I mean, Mick can play pretty much anything and be amazing with it, but for the community at large I feel there are fewer strong archetypes than there ought to be at this stage of the game, and as soon as this ceases to be the case, the better it will be for the game in the long run.

Something that's been bugging me about this whole thing...

Why is no one playing an aggressive Dark Side deck? If the Light Side plays a better long game, then isn't the natural response to answer it with a deck that never gets to the late game?

Something that's been bugging me about this whole thing...

Why is no one playing an aggressive Dark Side deck? If the Light Side plays a better long game, then isn't the natural response to answer it with a deck that never gets to the late game?

With this new expansion I also believe there is less of a "solution" to the the meta. Scum has definitely arrived, so there are more top tier decks than ever in all of the affiliations. I think this game has finally reached a point in the card pool that it has matured and has the diversity to become unpredictable, fun and interesting.

Asteroid base, ewoks, speeders, sleuths, destroyers, walkers, black sun, wookies and jedi and different ways to play each of those types of decks make for a much more interesting game experience. I've never been more excited for the game.

Lack of local players is an issue for me as well, but as the poster said before, Skype is a great way to connect with folks and get the cards to the table.

Edited by Denison

Sad to say, but this game is 100% dead in my area. There are no players, and the players that were here have quit because of the constant mistakes of making way too powerful of cards, and the insanely long waits between cycles. I have tried to keep it around and keep the excitement, but unfortunately I'd rather spend my money on other things. :/

Same here, we had a grand showing of 3-4 players at last year's neighbouring Regionals.

The broken smuggler releases sealed the deal.

Edited by Keffisch

honeslty man, we have been skyping ALOT lately

its a great way to get a game in, with no local players.

I have a play group of 4 Skype players. I play **** near nightly and never leave my house.

If you enjoy the game Id consider this as an option.

here is my setup:

image_zps4f698424.jpeg

I'd like to play a game someday to fine tune my setup and have fun, primarily the latter

The Force is strongly with the light side right now, owing to the effectiveness of the "May the Force Be With You" and "Along the Gamor Run" objective sets. This puts pressure on the dark side to emerge with the tools necessary to overcome the current challenge, which has and should result in a more diverse palate of options than is presently available to the light side; however the Sith are the best dark side affiliation when it comes to holding the Force, and seemingly the only ones with any prevailing hope of wresting it from the light side when these objectives are in play.

Similarly, when it comes to the light side, I can't think of a competitive deck build that would necessarily avoid running at least one of the two objective sets I've mentioned, and given the way deckbuilding works in this game, running objective sets in a vacuum usually isn't as effective as finding a starting objective set, and then building from the synergies that exist between that objective set's cards and those appearing in other objective sets.

Of course, this is only my perception through my admittedly limited exposure to competitive play. I would like to see an environment for SWLCG to emerge wherein no side or affiliation has a pronounced advantage. I mean, Mick can play pretty much anything and be amazing with it, but for the community at large I feel there are fewer strong archetypes than there ought to be at this stage of the game, and as soon as this ceases to be the case, the better it will be for the game in the long run.

This is my other issue. When I go to tournaments and there is such a lack of diversity among decks, it becomes boring. You have to make a decision between being creative and having fun with it, or winning, and if you want to win, you are 90% of the time using Jedi for LS and Sith for DS. Now I had some luck with a Navy Swarm deck, but that is really the only other one. There is just a lack of effective variety.

Not every meta is that limited. I won three tournaments last year with mono Navy star destroyers.

We have been using scum here for quite awhile and have a lot of them.

It's unfortunate some metas are but don't make the mistake of thinking that applies to all of them.

Edited by Toqtamish

It's funny all the griping about sith, as I think of the 8-10 players in our area I only see a couple use sith on a regular basis. Scum has been the biggest showing for 8-9 months. Also, light side decks are fairly diverse in our meta, but I will admit that jedi is definitely making the biggest showing. I'm hoping that will change soon, but probably not until Rogue Squadron gets underway, as for whatever reason Between the Shadows did nothing but continue to strengthen Jedi's already strong hold on the LS meta.

Not every meta is that limited. I won three tournaments last year with mono Navy star destroyers.

We have been using scum here for quite awhile and have a lot of them.

It's unfortunate some metas are but don't make the mistake of thinking that applies to all of them.

Hey brother, is there any way I could convince you to share this Star Destroyer deck? I am looking for something different to take to my Store Champ. Everyone will be playing Sith, Scum and maybe Troopers. Star Destroyers will force my opponent to wake up. Ha! I have messed around with them before, but could never get quite right. Thanks.

I love the game, obviously, but will admit to having some negative feelings about the recent releases. For some reason, the Dash-Freeholders thing didn't bother me as much as the general power creep throughout the last cycle and especially BtS. I'm not going to quit playing, but I definitely think that there are things that could be done much better with the game. The card development feels too reactive, as if the designers are reacting to us, not controlling and leading the game along in its development. As new cards come out, you can tell that the designers read these boards and the CardGameDB boards and are trying desperately to appease some of the loudest complainers. I wish that they would "trust their feelings" more and react to the internet community less.

Edited by divinityofnumber

If anyone wants to add me to Skype, I'd be more then happy to play that way too!

Likewise! PM me if interested (bear in mind I'm UK!)