Am I missing something or does feedback array just suck?

By AdmiralThrawn, in X-Wing

So as one of the few cards unique to the IG88 scum ship, this card has been spoiled for a while:

Feedback Array 2 pts, illicit upgrade

During the combat phase, instead of performing any attacks, you may receive one ion token and suffer one damage to choose one enemy ship at range 1. That ship suffers one damage.

Since there's only around 4 of these illicit upgrades, I've been trying to find a use for this card, but it seems like way to much of a price for just one damage. It could help to damage someone when you dont have a shot, but if your a small ship that ion will probably sacrifice your next shot as well by taking away your manuvering, and if your a large ship you could be fine but then you would have to take the ion affect eventually to use the card more than once. So am I missing something, or is this just a highly situational card that isn't that great?

Only one damage per Array. Five of them can instakill an X-wing.

Edited by TIE Pilot

its for those pesky ships that you just cant kill otherwise. If you leave a ship with just one damage, it would be nice just to end it this turn, and not give them a shot again.

But ya, it seems highly situational

Only one damage per Array. Five of them can instakill an X-wing.

Art on the card is cool tho

Edited by AdmiralThrawn

I think it should be compared to the Darth Vader crew card and in that light it looks decent, if more situational.

its for those pesky ships that you just cant kill otherwise. If you leave a ship with just one damage, it would be nice just to end it this turn, and not give them a shot again.

But ya, it seems highly situational

This. Its basically for finishing off a ship that's out of arc and has 1 health left. Awesome when it can be used for that, but too situational for it to be remotely as consistent as one would like

7x Binayre Pirate with Feedback Array could take down a Fat Han faster than you can say C3PO ;)

It's also a good deterrent for arc-dodgers exploiting the Range 1 zone.

It's also a good deterrent for arc-dodgers exploiting the Range 1 zone.

Particularly because 1 hit point on your typical arc-dodger is so much more valuable than 1 hit point on a Z-95. You make that trade all day long.

Here's the kind of choice it gives you.

Either take your 2atk, no focus shot on a 3+ agi target with focus, or do a surefire 1 dmg feedback array. Which one will you take?

Edited by Mu0n

I tested it out with 4 Z95s, a it did most of the work of killing off Whisper in a couple rounds. So I like it.

Think about it as a different Darth Vader (crew), and it doesn't seem too bad honestly

The main problem for me is that it's a very difficult upgrade to fit in anywhere except the Z-95, since most ships would much rather use their normal attacks probably. With a barren action bar and 2 dice innates, Zs have a very hard time keeping fast things in arc and an even harder time doing any damage to 3 agility ships so this is basically an infinite improvement over their base qualities :P (though it does cost you)

The biggest draw, imo, is just how much of a difference one measly damage makes. Especially in competitive events, where you get jack diddly for ships left on one hull, an arc-less guaranteed damage can easily spell the difference between victory or defeat.

So, imo the cost is significant but there are several good things to note

*does not require an action

*does not require an arc

*does not require a roll

*does not allow a roll, or the use of any defensive tokens

It will probably be easiest to include with the new Firesprays or Kavil, since they have an easier time catching fast, fragile ships in either their front or butt-arc and will probably be able to rough them up a bit. You won't need to invest in too many feedbacks to clean up the rest.

If you really hate phantoms, a couple of these + Mux (not on Mux, mind, give him a blaster) will ensure you never have to deal with them again :P

Edited by ficklegreendice

It ignores arc and Agility for guaranteed damage. The ion effect is easier to mitigate than the double damage from Vader. Perfect for cheap, low PS, expendable pilots to finish off wounded targets. What's not to like?

you can be touching your target, be unable to attack him, but still be able to zap him with Feedback Array

combine that with Intimidation, you pretty much got yourself an Arvel

you can be touching your target, be unable to attack him, but still be able to zap him with Feedback Array

combine that with Intimidation, you pretty much got yourself an Arvel

good point i hadn't considered that.

that can even take illicit

Every Scum ship other than the Y-wing and M3A can. That includes the Z-95.