Couple Legacy-type questions

By ROTBI, in UFS Rules Q & A

Question (1)

Player A plays the enhance on Whereabouts Unknown.

Player B responds with The Sword the Protects.

What exactly happens since their are 3 cards added to player A's momentum at the same time?

Question (2)

Cervantes 6 says: First F: Until the end of your next turn, all of your control checks equal your momentum plus 1 (no control check "neccessary")

...typo by the way.

In any case, can your opponent still use abilities like Destiny, Rose R: Like A Feather, etc. and play them out as much as possible? i.e. If Magic Shop is out does the constant happen and, does the Cervantes6 player just announce they are re-checking and still not have to make a physical check?

Also, how does it interact with Li Long's Conditioning (I know it's not tournament legal, just asking)?

ROTBI said:

Question (1)

Player A plays the enhance on Whereabouts Unknown.

Player B responds with The Sword the Protects.

What exactly happens since their are 3 cards added to player A's momentum at the same time?

The cards come off of the top of your opponents deck 1 by 1. Pick one of the three cards as it goes, and respond with the sword that protects. If you happen to have 3 of them, you could tag each of the momentum one after one.

ROTBI said:

Cervantes 6 says: First F: Until the end of your next turn, all of your control checks equal your momentum plus 1 (no control check "neccessary")

...typo by the way.

In any case, can your opponent still use abilities like Destiny, Rose R: Like A Feather, etc. and play them out as much as possible? i.e. If Magic Shop is out does the constant happen and, does the Cervantes6 player just announce they are re-checking and still not have to make a physical check?

Also, how does it interact with Li Long's Conditioning (I know it's not tournament legal, just asking)?

Re: Typo thanks for the FYI, will try and remember to note that for the "functional errata"

While no control check is necessary, there is still one in the sense that the control check is set to a specific #.

Destiny Static text: has no effect. It's not a penalty. It's just setting what the control check is.
Destiny R: If Cervy has 5 momentum, then you may respond with Destiny's R. There is no card added to the momentum for Cervy, but you still add the top card of your deck.

.:Rose:. R: Floating ability of Cervy triggers before Rose's R has the ability to respond. Because there is no control check necessary, Rose has no window to respond to.

Light as a Feather: No penalty is given, so there is no window to respond.

Light as a Feather Rose R: The Cervy player re-checks. Because it's a control check, it's set to Cervy's momentum +1. If he checks a 6, he'll continue to re-check, checking his momentum +1 each time.

Magic Shop: If he checks a 6, he'll re-check, but his checks are set to momentum +1

Li-Long's: It says "When a player makes a control check..." Cervy's ability says "No control check necessary." So you don't make a control check, so Li Long's sits there and looks pretty.

Thank you very much, sir.

Antigoth said:

Light as a Feather Rose R: The Cervy player re-checks. Because it's a control check, it's set to Cervy's momentum +1. If he checks a 6, he'll continue to re-check, checking his momentum +1 each time.

On that topic, can Ruthless Villainy only reset a control check once?

Wafflecopter said:

Antigoth said:

Light as a Feather Rose R: The Cervy player re-checks. Because it's a control check, it's set to Cervy's momentum +1. If he checks a 6, he'll continue to re-check, checking his momentum +1 each time.

Doesn't the definition of re-check in the TR include, "Only 1 recheck per control check"?

On that topic, can Ruthless Villainy only reset a control check once?

Light as a Feather specifically states: "...For the rest of the turn, if your opponent checks a 6, they must re-check." (Wording is off the top of my head, that may not be the EXACT text). Meaning for all further control checks. While only 1 re check is permitted per check, I went out on a limb, and assumed that the Cervy player would play more then 1 card that turn, checking 6 successively due to his ability on each subsequent card played.

Regarding Ruthless Villany - Correct, only once. Reason being... as cited from the AGR:

2.11.3 Only one re-check effect may be applied per control check.
2.11.3.1 A re-check is a new control check which replaces the previous control check.

so based on 2.11.3.1 Ruthless Villainy falls under the scope of a "recheck" even though it does not outright state that it's a recheck.

Ah! Okay, didn't know about the floating half of Feather (I've only had one since the prerelease lol). Thanks for clearing up the Villainy, that might actually matter in our upcoming 6x10 event :]