100 pt archetype builds

By Oogy, in X-Wing Squad Lists

I have an event where I and my normal wing man will be teaching a slew of new people the game. Our first game will be a big team game with all players using 1 ship with no upgrades. After that I what to have 6-10 squads for players to pick form to fly. So give me your 100 point archetype builds. EG. Tie swarm, Coran Dash, or Fat Han and escort. Fun builds that show the massive variety this game can offer. The list do not have to be optimal but general feels for each type of squad and tactic.

Thanks for the help!

han + 3 z95

chewie + 2 bwing

dash + corran

xxbb with biggs

luke wedge biggs fully loaded

2 y with ions + 2 b with ion

tie swarm named

tie swarm howl + generics

phantom + mini swarm

decimator + ties

decimator + phantom

triple firespray

shuttle + firespray + 2 ties

firespray + mini swarm

That should cover it without the silly stuff like 4 shuttle parking lot

Hi,

this is no competitive archetype, but a fun list trying to make ordnance work. It's maybe not the best list for a new player, but to give you or your wingman a little challenge it could work?

Anyway, here it is:

Backstabber (16)

Colonel Jendon (26)

+ ST-321 (3)

+ Fleet Officer (3)

+ Weapons Engineer (3)

2 * Scimitar Squadron Pilot (16)

+ Proton Torpedos (4)

+ Cluster Missiles (4)

The idea is that you have a flanker in Backstabber, and a group of three ships flying together, where Colonel Jendon gives support to the bombers.

You should not try to fly the bombers and the shuttle in formation through an asteroid field, as I did, but go for the joust. Start solowly, so you can get the targetlocks in place before the first combat round. When you expect to use the cluster missiles, focus with the bombers and use the fleet officer action on Colonel Jendon for the bombers, so you have 2 foci on the bombers. Then you can modify both attacks from the cluster missiles.

Have fun with your event!