Here's the thing.
While there's plenty of ways to play this game, most of them are going to be do flying around in a tramp freighter, doing the firefly/han solo/ red dwarf thing.
Agility, Presence and Willpower are good on almost every character. Even the "most efficient murder machine" you seem to love spouting on about, still is going to value initiative and strain.
I've seen players get annoyed at their underperforming fringers and scouts, so that's why i warn against them.
And again, I disagree, and I can't see what the issues with the Fringer and Scout are. Initiative and strain? Both have Cool as a career skill (very few Specs have both Vigilance and Cool as career skills). Both have multiple ranks of Grit and Rapid Recovery for strain. What are these metrics you're using to measure 'underperformance?'
Edited by Domingo