I couldn't find a better title, but here goes. I'll be starting EotE as a player shortly. We have just the base book.
I don't want to make an ubercharacter (well, sometimes I do =). I emphasize my character's playability (meaning that I enjoy playing said character). What has messed me up in other games is making a character and finding out I built the character very suboptimally. Skill/stat -stuff, weapon choice etc. So that's what I want to avoid. I'm not at all familiar with the system and we won't be playing an intro scenario or anything, so chances are I'll make some mistakes in chargen I'll regret later, and the whole game will suffer from it.
I read some stuff concerning skill vs stat when it comes to the funky probabilities of custom dice. If I understood this article
http://maxmahem.net/wp/star-wars-edge-of-the-empire-die-probabilities/
correctly, it says that investing heavily in stats during chargen _wouldn't_ be the winning ticket some people seem to think. What's your take?
Also, any weapons (or weapon classes) to steer clear of in the core rulebook? Thanks!