Stun and Immobilize

By krejaton, in Descent: Journeys in the Dark

Sorry if I am asking basic questions--I have read through the rules (twice!) and did a search in here and didn't find my answer.

In Masquerade Ball, I had zombies and Lady Eliza who had stun and immobilize. But I cannot find out specifically what those do. Please help or at least point me to the right page.

Thanks.

As long as your attack results have more hearts than shields, if you spent a surge on stun, the defender gets a stun card. Likewise with immobilize. A stunned figure essentially gets one less action- it must spend an action to get rid of stun. An immobilized figure is not allowed to perform move actions, or suffer fatigue to gain MP. Immobilized goes away when your turn ends. this should be on the cards.

That helps me to thank you. and yes the card have the rules on them for the most part.

Thanks for indulging my newbie questions, Zaltyre.

Edited by krejaton

Rules of all conditions (like stun, immobilize and etc) explained on corresponded cards. Just read them.

Question about Immoblized. In a game we where playing I was OL and one of the heros was that dwarf that comes with 2 MP as his ability (sorry forgot his name he is from first edition conversion set). I Immoblized him and argued that he could not use his 2 MP. He said that he just can't get MP from move actions and that he can still move his 2. Which would it be? The description does seem to say he can move but it seems to break the spirit of the condition.

when a player becomes immobilizes, it loses all MP immediately.

Yes but the Immoblized was gained on the OL turn. So then it moved to the heros turn, the dwarf gains 2 mp at the start of his turn.

He is correct, he can still use those two movement points. Immobilize specifically states that it only prevents the gaining of movement points from two sources: move actions and suffering fatigue. It doesn't prevent the spending of movement points or gaining them in any other way.

As a general rule, play by the rules as written, not an interpreted spirit of the rules. If the designers had intended immobilize to prevent abilities like that from working, they would have instead written something like: "You cannot gain movement points from any source."

Yes but the Immoblized was gained on the OL turn. So then it moved to the heros turn, the dwarf gains 2 mp at the start of his turn.

Then Whitewing is correct. I assumed from your question that he had the 2 MP, then became immobilized.

I shoulda updated before posting

-_-

Edited by Alarmed