To get back to the OP's original comments...
... which premise I heartily disagree with...
(... but, none the less respect...)
1. I thought that this game was specifically based on the SW universe, in particular the OT,..
... NOT on necessarily on "clever maneuvering" to get opponents into you firing arc, while avoiding theirs
(though I accept that that is an important aspect of the came)
2. Turrets do feature in many ship designs in the SW universe (as admitted to in OP)
3. Lucas based his space combat scenes on footage of WWII aerial combat.
4. Were this a WWII aerial combat game, nobody would even be contemplating complaining about the existence of turrets, whether they were "over powered" or what the game publishers should do to "bring back the importance of maneuver" to the game, etc...
As a mostly "historical" gamer, with decades of experience with numerous game systems/genres, I just don't "get" half the whining/complaints/concerns of a lot of posters on this forum. I think it all comes down to perspective and expectations on what the game IS, what it SHOULD BE and WHERE IT IS GOING.
That said, I really do respect the opinions expressed (without necessarily agreeing with them) and enjoy reading this forum and contributing (in some small measure) in the discussions.
Edited by Chris Maes