Most of this is cribbed from my post in Ennomial's "Triple X" post in the Squad Building sub-forum.
The classic Luke-Biggs-Wedge worked with the following roles:
The Tank-Biggs
The Support- Luke + DTF + R2-D2. He peels Crits off of Biggs, regenerates the damage away, and will eventually move into the role of Tank when Biggs dies.
The Ace- Wedge. His job is to deal lots of damage, protected by this aforementioned wall of insanity.
If I were to re-examine this, I'd consider the following:
- Is there a better Tank than Biggs?
- Is there a better Support than Luke + DTF + R2-D2?
- Is there a better pilot for DTF + R2D2?
- Is there a better form of support than DTF + R2D2?
- Is there a better Ace than Wedge?
Answers:
- No
- Possibly.
- Etahn A'baht or Corran Horn, possibly.
- R5-P9 looks interesting. Luke doesn't really need to spend Focii defensively, and this allows you to regen on non-green maneuvers as well.
The Jan Ors crew card also looks particularly tasty. Evade tokens would help fellow ships a lot, but it is still action-dependent.
- Corran. Horn.
Interestingly, CH shows up in two spots, as a Wedge replacement and as a Luke replacement. That means that instead of Tank+Support+Carry, we can have Tank+Support/Carry+Support, or Tank+Support/Carry+Carry
That is to say:
Option 1: Corran Horn replaces Wedge as the primary damage dealer, but can still take R2-D2 and DTF, alongside Luke with the R5-P9 +DTF.
In this fleet, Biggs has two different people protecting him from Crits, so if an opponent is playing a Crits-fleet (Advanced Targeting Computers and Mangler Cannons say hello), the damage negation is doubled.
After Biggs inevitably bites the Death Star, you'll have 2 regenerating pilots capable of pulling damage off of the other, meaning that your remaining burst-fire needs to be that much higher to actually kill them.
Also, they'll be Luke Skywalker and Corran-Freakin-Horn, so neither's a ship you want to face in the end-game.
Option 2: Corran Horn replaces Luke as the primary support, but can still deal death as well as he could in the former example.
In this fleet, Biggs stays alive as long as he does in the original, but Corran and Wedge will completely melt the enemy during this time.
After Biggs invariably dances with the sparklies, you're left with a substantially less tanky fleet than Option 1, but you're left with two ships capable of floor-mopping.