First off, if you disagree or feel I have left anything out, please post below, so I can reconsider my positions and execution.
I have been struggling with quantifying movement dials for a while now, and I've been wanting to figure out how to weight the system so that excellence is properly reflected.
That is to say, the title.
This is what I've figured out thus far.
- The difference between a Green maneuver and a White maneuver is not as large as the difference between a White and a Red, which is substantially less than having a Red and not having it at all.
- Speed options matter more on Banks and Turns than they do on Forwards and Koiograns.
- If an entire speed is lacking, that matters. Similarly, if it is red.
- If an entire bearing is lacking, that matters more. Similarly if it is red.
- Speed options barely register when determining stress-kicking levels. A ship with one of each bearing in green is brilliant, even if it were only at speed 1.
- Koiogran options barely register when they are only at a distance-difference of speed 1. Differences of speed 2 or more is potent.
- Having Barrel-Roll, Boost, or Cloak options make any dial substantially better.
- Having Advanced Sensors removes most of the penalty of Red maneuvers.
- Segnor's Loops are better than Koiogran Turns, as they come in two directions.
To that end, here is an examination of the dials that already exist in the game, under the metric Awful<Bad<Good<Great<Superb. Occasionally, + or - will be thrown in, when it's on the border.
A - W ing
5 bearings of Green, Koiograns <--> 2, and no bearings choked by red. Great dial, made superb with native Boost action.
B - W ing
3 bearings of Green, 1 Koiogran, Turns and long-range maneuvers choked by red. Bad dial, made great with Adv. Sys and native Barrel-Roll action.
E - W ing
3 bearings of Green, Koiograns <-> 1, and no bearings choked by red. Good dial, made great by native Barrel-Roll action, and great by R2 Astromech and Advanced Sensors.
X - W ing
3 bearings of Green, 1 Koiogran, and nothing choked by red. Good dial, turned great by R2-Astromech.
Y - W ing
1 bearing of Green, 1 Koiogran, and Turns and speed 4+ choked by red. Awful dial, turned good by R2-Astromech and Turret, and great by Unhinged Astromech and turret.
HWK -290
3 bearings of Green, 0 Koiograns, 1 pair Turn, and speed 3+ choked by red. Awful dial, mitigated by Turret upgrade to bad.
Z -95 H eadhunter
3 bearings of Green, 1 Koiogran, no bearings choked by red. Good dial.
YT -1300
3 bearings of Green maneuvers, Koiograns <-> 1, and no bearings choked by red. Good dial, made great by size and native turret.
YT -2400
3 bearings of Green, 1 Koiogran, no bearings choked by red, and all of the Turn/Bank options. Good+ dial, made superb by Size, native large-barrel-roll action and native turret.
TIE - F ighter
3 bearings of Green, Koiograns <-> 1, and no bearings choked by red. Good dial, made good by native Barrel-Roll action
TIE - A dvanced
3 bearings of Green, 1 Koiogran, and nothing choked by red. Good dial, turned good by native Barrel-Roll action.
TIE - I nterceptor
5 bearings of Green, Koiograns <--> 2, and no bearings choked by red. Great dial, made superb with native Boost and Barrel-Roll actions.
TIE - B omber
3 bearings of Green, 1 Koiogran, Turns choked by red. Good- dial, made good by native Barrel-Roll action.
TIE - P hantom
3 bearings of Green, Koiograns <-> 1, and no bearings choked by red. Good dial, made superb by native Cloak/Decloak action.
TIE - D efender
1 bearing of Green, 1 Koiogran, and turns choked by red. However, has all 12 turn/bank options and a white Koiogran. Bad+ dial, turned Good+ with native Barrel-Roll action.
F irespray-31
3 bearings of Green, Koiograns <-> 1, and no bearings choked by red. Good dial, made great by size and auxilliary arc.
L ambda C lass S huttle
3 bearings of Green, 0 Koiograns, Turns and 3+ choked by red. Presence of 0 Stop mitigates, but not enough. Awful dial, turned Good with Engine Upgrade and Size.
Sorry, SableGryphon
VT -49 D ecimator
3 bearings of Green, 0 Koiograns, and no bearings choked by red. Good- dial, made good by size and native Turret.
S tar V iper
3 bearings of Green, 1 pair Segnor, and no bearings choked by red. Good+ dial, made superb by native Boost and Barrel-Roll actions, Virago Title, and Advanced Sensors.
Edited by DraconPyrothayan