47 Points for Corran

By WWHSD, in X-Wing Squad Lists

I'm going to give into the Dash+Corran craze for the upcoming Store Championship tournament because I've been unable to come up with anything that stays away from Wave 5 ships that I think will be competitive. I like the way that the YT-2400 plays better than the VT-49. I've got my build for Dash settled and am still trying to nail down what Corran will be bringing. I've got 47 points left to play with. I'm looking at using:

Corran Horn (35)
Veteran Instincts (1)
Fire-Control System (2)
R2-D2 (4)
Engine Upgrade (4)
My thoughts with Corran is that he's going to be a Dash-chasing, Phantom-double-tapping machine. I've bumped him up to PS10 so that he'll be able to react to VI-Whisper, VI-Dash, Soontir, Han, and maybe VI-RAC instead of letting them reliably arc dodge him. R2-D2 is there to help him survive by playing hit-and-run between double-taps. FCS is there to make the double-tap count. Engine Upgrade gives Corran another option for positioning himself to dodge arcs or close the distance to his double-tap target.
I am strongly considering taking a Shield Upgrade instead of the Engine Upgrade. The extra maneuverability is nice but having an extra point of shield that can be recharged should make Corran even more of a pain to kill.
This leaves me a point that I'll either use as an initiative bid or find a way to spend on Dash. Is a single point enough of an initiative bid to even bother with?

Is there anything that I'm missing or is this a pretty solid build for Corran?

I love Corran, I flew him in the first tournament I ever participated in (finished 4th out of 16). I like the build you've got, and I thought I'd throw a couple of other options out there for you to consider, or for you to laugh at and confirm that you've already got the best 47pt Corran nailed down.

1) Corran + PTL + FCS + R2D2 + Stealth Device (47 pts)

- This is the buid I ran in my first tournament (minus the stealth device) and it worked well for me. The key is to use Push the Limit judiciously. The E-wing doesn't have a great dial for clearing stress, so I only used PTL for defensive purposes. On the round after I double-tapped an opponent, I'd PTL as necessary to focus + evade/barrel roll.

2) Corran + Lone Wolf + FCS + R2D2 + Shield Upgrade (47 pts)

- What you lose here is the ability to turtle, but what you gain is the extra shield (awesome as you pointed out already with R2D2) and the extra defense in the form of Lone Wolf. In the list you've described Corran truly is a lone wolf and you wont have a problem keeping Dash at range 3 of him if everything goes according to plan.

3) Corran + Predator + Advanced Sensors + R2D2 + Flechette Torpedoes (47 pts)

- FCS is used almost univerally with Corran because of his ability to double tap. However, Preadator provides a bit of a soft TL against opponents. This frees up the systems slot for the always useful Advanced Sensors. In my first tournament the one game where I lost Corran was due to a huge pile up of ships where Corran kept bumping. AS would have gone a LONG way to helping me in that situation, guaranteeing me an action even if I were to bump/get stressed. Flechette Torpedoes are just filler here, and it would probably be better to put some ordnance on Dash or lose it altogether for the sake of an initiative bid.

I don't find VI on Corran is all that useful when the only tool he has to adjust his movement is a barrell roll. But that's just my opinion! Remember that there is no one 47 pt combo that is the 'best' Corran build. It depends on your play style, how you fly, and what is most enjoyable for you!

was wondering about shield upgrade with R2D2 vs Stealth device.. wondering which has worked best for folks in the past? I have used the stealth device on corran and it works wonderfully except on one game where I flew into a shuttle that had anti pursuit lasers and i rolled a HIT so i lost the stealth device!!! but I still did good with him.

was wondering about shield upgrade with R2D2 vs Stealth device.. wondering which has worked best for folks in the past? I have used the stealth device on corran and it works wonderfully except on one game where I flew into a shuttle that had anti pursuit lasers and i rolled a HIT so i lost the stealth device!!! but I still did good with him.

You shouldn't have had lost the Stealth Device to APL. The only thing that causes Stealth Device to drop is an attack. It's only an attack if it comes from a ship's primary weapon or from a card that has the text "Attack:". The ship with Stealth Device also needs to be the target of the attack (the one rolling the defense dice).

None of these things drop Stealth Device because they aren't attacks:

Hitting APL

Hitting Asteroids

Being rammed by Oicunn

Taking damage from a Bomb

Taking splash damage from Ruthless or Assault Missiles

Extra damage that results from Critical cards dealt by Proton Bomb

I love Corran, I flew him in the first tournament I ever participated in (finished 4th out of 16). I like the build you've got, and I thought I'd throw a couple of other options out there for you to consider, or for you to laugh at and confirm that you've already got the best 47pt Corran nailed down.

1) Corran + PTL + FCS + R2D2 + Stealth Device (47 pts)

- This is the buid I ran in my first tournament (minus the stealth device) and it worked well for me. The key is to use Push the Limit judiciously. The E-wing doesn't have a great dial for clearing stress, so I only used PTL for defensive purposes. On the round after I double-tapped an opponent, I'd PTL as necessary to focus + evade/barrel roll.

2) Corran + Lone Wolf + FCS + R2D2 + Shield Upgrade (47 pts)

- What you lose here is the ability to turtle, but what you gain is the extra shield (awesome as you pointed out already with R2D2) and the extra defense in the form of Lone Wolf. In the list you've described Corran truly is a lone wolf and you wont have a problem keeping Dash at range 3 of him if everything goes according to plan.

3) Corran + Predator + Advanced Sensors + R2D2 + Flechette Torpedoes (47 pts)

- FCS is used almost univerally with Corran because of his ability to double tap. However, Preadator provides a bit of a soft TL against opponents. This frees up the systems slot for the always useful Advanced Sensors. In my first tournament the one game where I lost Corran was due to a huge pile up of ships where Corran kept bumping. AS would have gone a LONG way to helping me in that situation, guaranteeing me an action even if I were to bump/get stressed. Flechette Torpedoes are just filler here, and it would probably be better to put some ordnance on Dash or lose it altogether for the sake of an initiative bid.

I don't find VI on Corran is all that useful when the only tool he has to adjust his movement is a barrell roll. But that's just my opinion! Remember that there is no one 47 pt combo that is the 'best' Corran build. It depends on your play style, how you fly, and what is most enjoyable for you!

Thanks for the feedback. It's nice to know that I'm not way out there with my build for Corran. I'd love to put Lone Wolf on Corran but I'm already running it on Dash. I guess I should have probably included the Dash build that I'm using:

Dash w/Lone Wolf, Recon Spec, HLC, and Outrider

was wondering about shield upgrade with R2D2 vs Stealth device.. wondering which has worked best for folks in the past? I have used the stealth device on corran and it works wonderfully except on one game where I flew into a shuttle that had anti pursuit lasers and i rolled a HIT so i lost the stealth device!!! but I still did good with him.

I haven't played it but I think Stealth Device on Corran would be a fairly solid choice, especially if he has PTL to turtle with an evade and a focus. He has a high enough agility to get the most from Stealth Device and has got enough health that he's not likely to be one shotted on a bad roll like Interceptors are (though it can still happen, I've lost a TIE Advanced to a one shot). In a squad that has a lot of other ships to shoot at Stealth Device and R2-D2 should make most opponents leave Corran for last since it is going to be hard to make damage stick and if he can slip away for a few rounds he can repair the damage that got through.

VI's usefulness on Corran depends on your local meta. If you have a solid Soontir player then not taking VI could easily cost you the game. After wave 6 I think VI on any Corran/ Dash list will be mandatory.

VI's usefulness on Corran depends on your local meta. If you have a solid Soontir player then not taking VI could easily cost you the game. After wave 6 I think VI on any Corran/ Dash list will be mandatory.

There's a couple of guys that fly Soontir well that I expect will be at the tournament and I'm pretty sure there's going to be at least a couple of Whispers. I figure that my best bet against Whisper and Soontir will be mad dashes through asteroids to make it hard to get into the donut and then have Corran try to chase after them.

Ptl

Advanced sensors

R2d2

Hull upgrade or stealth device

Use AS to ptl before moving to immediately clear stress & regen a shield.

Can TL focus for offense or focus evade for defense. Barrel rolling to avoid arcs or dodge bumps is good also.

I generally aim to get a R1 shot for his double tap then bugger off and regen shields.

Very frustrating for opponents.

Beware stress causing control lists though.

Ptl

Advanced sensors

R2d2

Hull upgrade or stealth device

Use AS to ptl before moving to immediately clear stress & regen a shield.

Can TL focus for offense or focus evade for defense. Barrel rolling to avoid arcs or dodge bumps is good also.

I generally aim to get a R1 shot for his double tap then bugger off and regen shields.

Very frustrating for opponents.

Beware stress causing control lists though.

How do find this Dash to do when up against Soontir, Whisper, and the more mobile large base turrets? I was intially looking at something similar but was afraid that it would be weak against those match-ups.

You should go with you're initial post. The problem with Corran is the problem with many things in this game right now (well, maybe it's not exactly a PROBLEM i guess). That would be that there is the raw power "this looks great in a vacuum build" and then there's the "but i need to do it this way cause of the meta". I mean if rebel captive and mara didn't exist ,the triple action dash would be the only way to go. And that is still ridiculous enough to maybe still be considered. But you end up with the lone wolf recon dash build because it won't get hosed by having to shoot at a phantom with a captive. Same thing with corran, sure ptl is great on any ship with a lot of green dice and options for actions, but if he's not 10 PS, he's going to get rolled by certain things.

The Whisper plus Rear Admiral archetype is basically the biggest problem dash has. So you want your wingman to be able to handle phantoms. With ptl etc he might be even better at preying on lower PS ships than he already is, but then you'd probably win that matchup anyway.

I would lean towards the shield upgrade over engine, since you only have the one action. And it's crazy how much use you can get out of recharging it.

Though i have considered a chewbacca falcon with gunner for 47....

Edited by bobbywhiskey

I run dash with vi instead. And hope the whisper player takes iniative.

One wrong manouvere with whisper and he's toast. As dash moves last.

And will barrel/boost out of arc if whisper isn't careful.

Then oh noes! No advanced cloak!

But yeah as soon as auto thrusters drop soontir is going to become godly.