Visions of Dawn - new H&M Collection

By Beren Eoath, in Descent: Journeys in the Dark

bnow the scound post today that prases the Ynfernal hulk, what is it you guys see in it my group dont?

Knockback is a great ability and is now (after they replaced undying with a more or less useless ability) the one defining trade of ogres.

Ynfernal Hulks are one of the few monsters that also have knockback, but they also have other useful abilities and much better stats, especially in act II.

Ynfernal Hulk:

minion: Attack: Blue, Red, Yellow

Stats: 3 speed, 9 HP, black defense die

abilities: Surge: knockback, (action) bloodrush (gain 5 MPs for 1 damage)

master Attack: Blue, Red, Yellow

Stats: 3 speed, 10 HP, black defense die

abilities: Surge: knockback, surge: charge (+3 damage if monster wasn't adjacent), (action) bloodrush (gain 5 MPs for 1 damage)

Ogre:

minion: Attack: Blue, Yellow

Stats: 3 speed, 9 HP, grey defense die

abilities: Surge: knockback, surge: +3 damage

master:

master Attack: Blue, Red, Yellow

Stats: 3 speed, 12 HP, grey defense die

abilities: Surge: knockback, surge: +3 damage, fleshmonger

Knockback is a good ability, but Bloodrush is what makes the Hulk shine. It's the fastest large monster in the game by a good shot, which means they have great reach and get even better damage output thanks to that. With the 2x2 base, it also means it's the fastest monster in the game period, bar extra OL cards in the bargain. I love them for that, so I use them all the time. I am not concerned much about their somehow lower HP.

I rarely choose Ettins as my open group because they are too slow anyway, so I´m not going to use Ogres much either, but I´m sure they can still be a viable choice in some situations. But unless I really want a 2x2 monster for special purpose, like Golems or Chaos Beasts, which fill their own little niche, I´m not going to bother and will certainly look at small monsters instead.

But playing the SoN campaign and get stuck with the Hulks is far from being a pain.

BTW Did you say Manticores had Ranged attacks with Ravage? You made my heart stop for a second. I tried to replicate that with Tristayne's Onslaught plot card on 4-dice Chaos Beasts, but having a monster ready for it from start makes me thrill.

Edited by Indalecio

BTW Did you say Manticores had Ranged attacks with Ravage? You made my heart stop for a second. I tried to replicate that with Tristayne's Onslaught plot card on 4-dice Chaos Beasts, but having a monster ready for it from start makes me thrill.

The conversion kit versions of the Manticores look to be that way.

The conversion kit versions of the Manticores look to be that way.

Yeah, I could have found that out myself but I´m not willing to look at "monster spoilers" for future H&M packs, so that's why it came out as a dumb question :)

Yes the manticores are pretty cool. I used them once and liked them very much. They are balanced by being 2x2 and only 1/1 with a relativly low HP pool. Awesome when you can place them where they are hard to reach and very good for inducing psychological fear to the heroes, not extremely powerfull on the damage though, but it's still very good (imo).

Edited by DAMaz