Playing as a team, few questions

By ishikabe, in X-Wing Rules Questions

So my friends and I have played about 5 matches and yesterday we noticed you aren't supposed to show your Movement dial to your team mate. We discovered this after a match that took almost 3 hours to finish. We were wondering why it took so long, when the box advertises 45 mins to 1 hour. After looking at the rules, we saw why this match took so long.

Anyways, you guys normally play without showing Movement dials? or do you use house rules and allow this plus secrets between team mates? (instead of the public discussion the Rule Book talks about)

Never played a team game.

How many points were you playing? The 45-60 minutes according to the core box is for up to 100 points per player for 2 players (a "standard match")

Team games and more points should both go longer.

Coordinating teams will add time. More points will also add time. Those two things could easily account for your longer game.

Assuming the "teams" are actually multiple squadrons instead of two players playing cooperatively then the actual DIALS should remain secret but that doesn't always mean that table talk which can be overheard is prohibited. I'll figure that communications within a single squadron can be secure but when it is between to allies it can/will be overheard.

Well we usually following tournament guidelines, and they updated in the team section that you are allowed to show dials

In our casual team games, we can secretly share dials and secretly talk and plan.

I have yet to play a "team" game at a tournament, but I do regularly play casual team games. And we throw out the "hide maneuver dials and talk out loud so other people can hear you" rule from the book.

I call BS on it, because in a dogfight, pilots will coordinate with each other. And squadron with training worth a darn will do this so they don't careen off of each other.

It is not game-breaking when people on the same team do not broadcast everything they are planning on doing.

Now as far as length goes...

Most of my team games have been 200pts vs 200pts (4 players, 100 points per player, 2v2 style). That can be a lot of ships but we have a house-rule to try and avoid fielding lists of more than three ships per player. And I have a dry erase board that I use, when everything is ready to go I write down all the pilots in the order they go for activation, then the order they go for combat. It may not seem necessary, but it does save seconds (which can add up to minutes) from players figuring out which ship goes next, and instead I just call out the next name on the list.