Ok, my players have recently started heavily upgrading gear with attachments and mods, so this has led me back to re-reading the rules on how this all works. I get that attachments are simply installed as they are effectively modular, however some of the descriptions imply that the work is carried out by skilled mechanics, such as the superior attachment.
So my first question is - who installs the attachment in this case? Is it the player or does the cost include installation?
If the cost does include installation would the price be reduced if the player just bought/scavenged the parts, and would this then necessitate a mechanics roll?
2nd question - can ship attachments only be installed in a fully kitted out repair bay, as the descriptions also imply that they take a lot of effort to install because of the delicate systems? Or can they be installed on the fly?
3rd question - the book implies that attachments and mods only take a few minutes to install, for both character and ship scale attachments. With the amount of work involved in some attachments, does this seem right? I was thinking of introducing is simple house rule for mods and attachments, it is based on the SAGA rules -
For character scales attachments the time to install attachments is based on the number of HP needed, 0 HP takes 10 minutes, 1 HP takes 1 hour, 2 or more HP takes 8 hours. Mods take 1hour per difficulty dice. So the first mod takes 3 hours.
For starship attachments the time is (1 day + 1 day per HP), x 2 for a transport or fighter, x 5 for capital ship. And mods take 1 day per difficulty dice.
This makes the chance to reduce the time to instal mods actually worthwhile.
Thoughts?