Static Abilities vs Commit Effects

By Cain Valentine, in UFS Rules Q & A

Okay just a quick question if I understand this right abilities on cards shut off when a card is commited. What about effects that seem static like Sakura*** or Victor**?

Sakura***:

While this character is ready, all of your block modifiers get -2 (to a minimum of +0).
After you block an attack and play a Reversal, you may play another Reversal.
F Reveal 1 attack in your hand: All copies of that attack get the Reversal keyword until the beginning of your next Ready Phase.

So say I Heel Snipe and choose to commit sakura*** would that shut off all of her 3 abilities or just the form

Likewise with Victor** : At the start of each Combat Phase, the player whose turn it is commits X of their foundations. X equals the number of Bolt tokens on this character.

E Commit: Either Place 1 Bolt token on this character or remove 1 Bolt token from this character.

If you commit him to his own E dose that mean your opponent would or would not commit at least one card due to what seems a static effect?

Just trying to figure out static and non static.

Thanks

static abilitys are always active

And just to be sure a Static ability is anything that dont have an E, F or R correct?

Note that the first ability on Sakura only "works" while she is ready because it says so within the ability itself.

Cain Valentine said:

And just to be sure a Static ability is anything that dont have an E, F or R correct?

You got it. (: