I've just received ANR as a gift and have only played a few games. i've searched the these forums and the google but didn't find what I was looking for. If I've overlooked it someplace, please point me in the right direction.
Lets say I rez: Wall of Thorns - ICE: Barrier - AP
Do 2 net damage.
End the run.
The person I teaching me the game said once the runner boosts his ice breaker's strength the subroutine breaker - say Barrier in the Wall of Thorns example - breaks the Barrier subroutine on the ice and the runner passes the ice. The AP subroutine is ignored because subroutines are an either/or thing.
But then I sat down with the rule book and read:
There is no limit to the number of installed cards
a Runner can use to interact with the encountered ice, but he
generally only needs one icebreaker.
and...
After the Runner breaks all of the ice’s subroutines and/or any
effects from unbroken subroutines resolve without ending the
run, he has passed that piece of ice.
I can see from the first line where his thought process is, but the second line seems to contridict the first - generally speaking.
Here's my interpretation: The runner must have one Ice Breaker program with enough strenth or boosted to +1 the strength of the Ice & subroutines on that program or any other active program to break all the subroutines on the Ice or take the effects of the subroutines not broken. So he could could use one program with Barrier he's boosted and another also boosted to break the AP subroutine. But if he doesn't break both subroutines he take the effect of the unbroken routines. Correct?
Hope I got all the vocabulary right. Thanks.
Junktrader