What ship/pilot ability needs to exist to make _____ viable?

By DraconPyrothayan, in X-Wing

R4-D6: Requires something that turns White-Attack01.png into White-Attack03.png to ensure the ship never suffers more than two points of damage.

I like it. A small-ship brother for Chewbacca and Leebo. Level 5, probably :)

Enhanced Scopes: Require APL, barrel roll, boost and intelligence agent on the same ship.

Alternatively, 2 crew slots for a Navigator.

It's already moderately combofull if you want to switch PS around in activation without boosting the other ship in question with VI (for Squad Leader, et al).

Munitions Failsafe: Easily one of the worst upgrades in the game, I have no idea which additional hypothetical upgrade card could make it viable.

I disagree with your analysis. Your goal with MF isn't to make your ordnance miss so you re-use it, its to make sure that it will hit, eventually. It's 1 point to protect your other points from high evasion in an alpha-strike fleet.

Pity that Alpha-strike fleets tend to suck, but with Z-95 Assault Missiles, this is deadly, and it works well as a phantom-counter with Flechette Torps.

Munitions Failsafe: Easily one of the worst upgrades in the game, I have no idea which additional hypothetical upgrade card could make it viable.

I disagree with your analysis. Your goal with MF isn't to make your ordnance miss so you re-use it, its to make sure that it will hit, eventually. It's 1 point to protect your other points from high evasion in an alpha-strike fleet.

Pity that Alpha-strike fleets tend to suck, but with Z-95 Assault Missiles, this is deadly, and it works well as a phantom-counter with Flechette Torps.

The biggest problem with MF is it makes ordnance even more expensive. Yeah its added insurance, but it compounds the problem that ordnance are too expensive to begin with. Honestly, MF should have been 0 points. Yeah it would be an auto-include if you run ordnance, but it would be a nice buff for them.

Elusiveness should just be errat'd to be able to use it even when you are stressed. So Tycho could run it and not give a ****.

Edited by Jo Jo

Elusiveness should just be errat'd to be able to use it even when you are stressed. So Tycho could run it and not give a ****.

Or to only give you stress if it successfully causes a damage to be avoided. Wording the card would be a bit tricky probably (so it wasn't overly long), but rather than being stressed on the chance of avoiding a damage, you can take the chance and if it doesn't work no penalty but if it does you suffer the stress