Hi everyone my gentle and geeky forummates and developers
Almost New Year so, have a great day!
I have a proposition. I'm aware that games seems not designed for extra long therm gameplays or for higher than 6 stats, so, beeing aware of this here's my idea.
If do you want to introduce NPC Heroes/Villains to your games to confront/support your players's PCs, intead of adding more dices I considered to give those really important named NPC's a few (not so much) auto Success/Advantages and Failures/Threats (when being targeted) when they confront PC's.
Do you consider that is a good measure or just giving them more Adversary (up to 5 maybe) would be enough?
The main PC of my main campaign have Brawn 5 (6 with Enhance), 5 Ranks on Lightsaber skill and a FR 6. Also 20 Wounds and 18 of Strain. As you can see is a really advanced character.
I used Darth Vader concept character stats like if he was a Brawn 6, Lightsaber 5, Adversary 4 and FR 6 with above 25/28 Wounds.
Both of them were designed without F&D Beta rules, so no Parry or Makashi Finish on their duels. (Lightsabers with damage 10+ and Breach 1).
My "Vader" survived about 2/3 rounds XD So, using NPC/Inquisitor Parry rules that not cost any Strain would be enough or fix this?
Giving Vader Adversary 4 or maybe 5 is enough? (Still easy to hit)
And the third one, if the previous doesn't work (or aren't enough) what do you consider about the add a few auto results on the dice pool results?
Thanks to everyone and Happy New Year! ![]()
PS: Maelora, you FFG PM are full I cannot send any mail XD