The TIE scout

By That Blasted Samophlange, in X-Wing

The OP says sensor slot. You mean system slot. All right.

A ship with one attack and access to AC will always use one. Always. That's not good.

I disagree, in that if there are other options for a ship in a support role, which I envision for the TIE scout.

FFG envisioned the B-Wing as a bomber/ordnance carrier. It ended up replacing the X-Wing as a jouster.

The scout would have a poor maneuver dial, it is not a fast or agile dogfighter. It is meant to be a cheap support craft, with the right upgrades harrassing the enemy, rather than being offensive.

If it's cheap, AC becomes even more attractive.

I put some more thought into the Sensor Ping upgrade and agree it is too narrowly focused on removing a cloak token. Instead I propose this:

Sensor Ping

System upgrade 5 points

Before you attack, you may spend a target lock to remove all evade tokens or remove a cloaking token from a ship.

The OP says sensor slot. You mean system slot. All right.

A ship with one attack and access to AC will always use one. Always. That's not good.

I disagree, in that if there are other options for a ship in a support role, which I envision for the TIE scout.

The scout would have a poor maneuver dial, it is not a fast or agile dogfighter. It is meant to be a cheap support craft, with the right upgrades harrassing the enemy, rather than being offensive.

A one attack cheap support craft that gets two guaranteed hits for 3 points.

If it can take AC it will. I wouldn't give it system slots.

Sensor Ping

System upgrade 5 points

Before you attack, you may spend a target lock to remove all evade tokens or remove a cloaking token from a ship.

Essentially a weaker version of Wes Janson's ability. Requires a high pilot skill.

Edited by TIE Pilot

Imperial Aces 2

• TIE Fighter with TIE Scout cards.

• TIE Bomber with TIE Recon cards.

:huh:

The TIE Recon is 40 ABY Legends Continuity.

Been thinking about the TIE scout, and I think I've thought up a way to do it that fits into the Empire, the game and is still true to the TIE scout.

Point Cost: No idea.

Statline: 2/2/4/0. The TIE scout doesn't have shields. I also don't think it'd be more maneuverable than a TIE bomber, hence the two agility. If 2/2/4/0 is too easily killed I can see a case for making it 2/3/4/0.

Maneuver dial: probably looking similar to the TIE bomber in general maneuverability. Very lacking in green to discourage the use of Fleet Officer.

Upgrade Options: Crew.

Action Bar: Focus (all non-huges have this), Barrel Roll (all TIEs have this), Evade, Coordinate.

Comes with one generic and three named pilots. The named pilots have TIE scouty abilities. I'd suggest one that interacts with target locking (possibly increasing the lock on range but not handing out free target locks as that's a Rebel ability) and one that spies on maneuver dials Intelligence Agent style.

Edited by TIE Pilot

A ship with one attack and access to AC will always use one. Always. That's not good.

But will it and is it? I mean you can basically say the same exact same thing about the HWK and a turret upgrade. As long as things are priced appropriately having a ship that "always uses" some given upgrade is perfectly fine. You could say it is because it is broken but how often do you see Whisper or Echo used with an ACD? There you have another "alway used" upgrade.

In many ways there is nothing wrong with building a ship with obvious upgrades in mind. It may actually be more liberating as it allows a greater degree of customization especially if someone is willing to forgo that "always included" upgrade.

Except an Accuracy Corrector being autoinclude on a TIE scout or any 1 attack ship makes no thematic sense whatsoever. The whole reasoning behind giving it 1 attack die in the first place is to discourage it from fighting.

TIE Scout:

1 Attack

1 Agility

5 Hull

0 Shields

Focus, Target Lock, Barrel Roll, Sensor Ping

New Action: Sensor Ping

Place a Sensor Ping token next to a single enemy ship in your arc and within Range 1-3. Any time that ship defends against an attack, the attacker may choose to have it reroll 1 green die. Remove the token during the End Phase (when you clear other tokens, like Focus or Evade).

Unique pilots could include a PS7 pilot who can ignore the range and/or arc requirements of Sensor Ping, as well as a PS 5 pilot who can place up to two Sensor Ping tokens when he takes a Sensor Ping action, though not on the same enemy ship.

Upgrades would be limited to a single Crew slot, with both high PS pilots gaining an Elite Pilot Talent slot.

The dial would be similar to a bomber but just a little bit worse.