Latest version (0.95rc) now reduced to one file:
Rules I'm pretty happy with now.
Download links:
http://www.winterdyne.co.uk/maz/xwing_rules.pdf
Brief Synopsis:
You build a Fleet of 350 points, split into a number of Squadron types:
Recon (<=3 non-large ships, <=60 pts, no ship over 30 pts), Standard (60-120 pts), Epic (120-240 pts). These are identified by playing cards (2-10). Huge ships only go in Epic Squadrons.
The player with the weakest Fleet chooses their opponent for the upcoming game. Then the next weakest chooses an opponent and so on. Several games can kick off simultaneously then.
Before a mission, you select 1 or more cards, containing at least one Standard or Recon Squadron. One of these is drawn randomly to get a selection of missions to choose from.
Missions offer different area setups, and squadron types to draw from. Forces are mostly randomly selected squadrons from the fleet list.
Missions provide various rewards (in addition to more points to spend on your fleet) which can mess with how future missions play out, and potentially give you freebies etc.
In between missions, you can upgrade your fleet (including a simple 'experience' system).
I'd appreciate feedback on the system - ideally some more groups to playtest it a bit. I reckon it's OK so far...
Edited by winterdyne