Can someone please explain this combo to me!?!?
Stay on Target + Navigator
You could change, in fact, any maneuver into any maneuver, but it'll be red maneuver.
Works great on Keyan Farlander.
So basically when they reveal the dial, both the cards activate, and the controlling player gets to decide in what order they resolve. Then they must first complete one all the way through, then the other. So if they selected the 4-straight on the B-wing for instance, they could say I'll use Navigator first to change the speed, and make it a 2-straight. At this point the move would be green again, not red anymore. But then they could resolve Stay on Target and change the direction, including to K-turns, and say okay, now I'll rotate to another speed two maneuver, and on the B-wing they have every speed-2 move available. After Stay on target is resolved though, any maneuver they perform will be considered red. Even if they use Stay on Target first to change the direction, and then change the speed with Navigator to select a green maneuver in that direction. That last part was clarified in the FAQ.
In the end, as long as you select a move that has both the wrong speed, and direction, you should be able to select any move on your dial! ![]()
Here are the cards


Here is the FAQ
For Stay on Target the word "that" is replaced with the word "your"For Navigator A ship that has been ionized cannot use Navigator to change the speed of the white [ 1] maneuver.
If Boba Fett is equipped with Navigator and chooses a bank maneuver, when he reveals his dial he may rotate to any bank maneuver of any speed.
So Navigator allows you to change the speed but keep the bearing such as a 1 left bank to a 3 left bank and Stay on Target allows you to change the maneuver to another maneuver of the same speed but that maneuver immediately becomes a red. So you would use Navigator to change the speed then stay on target to change the direction. Lets say you want to change from a 4 straight to a 2 hard turn and have no stress. You can use navigator to change it from a 4 straight to a 2 straight then Stay on Target to change it from a 2 straight to a 2 hard turn.
The restriction to this combo is stress. Lets say you have a B-wing with E2 and Navigator with a stress token that reveals a 2 bank left. Navigator cannot change the dial to a 3 Bank lefts because that is a red maneuver on the B-wing's dial. With any stress tokens you cannot use Stay on Target at all! Stay on target turns all maneuvers into red maneuvers which if under stressed will cause a dial mistake/error allowing your opponent to chose the maneuver for your ship.
Edited by Marinealver