25 point generics

By Seanamal, in X-Wing

So After re-reading the article on the starviper I got to thinking what does 25 points buy you in terms of a generic fighter. I wanted repeatable builds so I could do times 4 of a particular ship, anything with a dot in front of the title was verboten, but revealed yet unreleased cards were ok. This is some of what I came up with:

IMPs

Rebs

Scum

Of all of these I think the most interesting prospect is the Syndicate Thug Y-wing, which is a really new and unexpected threat. Anyone have any cool builds within these rules thaqt I may have missed? ( I know the A-wing rabbit hole is mighty deep)

Was going to mention the A-Wing EPT thing could definitely be changed around a million times, especially if you bothered with Chardaan Refit.

Was a bit surprised to not see:

Sigma Squadron Pilot (25) x4 = 100 points. Would really dish out the damage but I doubt it'd last long.

Here's one that could certainly be infinitely interchangeable with ordnance / modifications:

Scimitar Squadron Pilot (16) Proton Torpedoes (4) Ion Pulse Missiles (3) Seismic Charges (2) x 4

Can only have 1 Lone Wolf.

Red Squadron Pilot (23) R5-K6 (2)

Red Squadron Pilot (23) R3-A2 (2)

Red Squadron Pilot (23) R7 (2)

Red Squadron Pilot (23) FlechetteTorpedoes (2)

The Blue Squads really should have Advanced Sensors instead of Accuracy Correctors. The Advanced Sensors let you get the most out of the B-Wing's dial and because the B-Wings like to be all up in the mix being able to take an action before moving takes the bite out of bumping.

Can only have 1 Lone Wolf.

"When in Range 1 of a ship with the Lone Wolf upgrade, you may reroll one blank attack and defense die."

Imperial:

4x Gamma Squadron Pilot (18) + Assault Missile (5) + Seismic Charge (2)

Rebel:

2x Dagger Squadron Pilot (24) + FCS (2)

2x Dagger Squadron Pilot (24)

Scum:

4x PS4 Y-wing (20) + Title (0) + Unhinged Astromech (1) + Autoblaster Turret (2) + Bomb slot (0) + Seismic Charge (2)

I do like the amount of upgrade cards you can use with scum ships. Cheap and still creating diversity :-)

4 x Saber Squadron Pilot + Opportunist

Risky but effective ^^