So my group and I are new to RPGs entirely. We got the book and did a rough run through this past weekend. Love that the system seems set up to take advantage of your imagination and local setting. I have a couple questions that came from our first run through though. Some are scenario questions and others more logistic questions.
1. At one point two PCs went to Wal-Mart to buy guns. They had credit cards and about $300 in cash.
-Using the EOTW dice system what would the difficulty be of bribing a Wal-Mart employee to buy the guns then and there without waiting for a background check?
2. We played "It ends with a whisper" and it included a timeline. The first day is a series of announcements from various government officials spaced hours apart. Otherwise though not much is happening, it's setting up context and atmosphere.
-As GM do I cover that just with an opening description or do I need to narrate a day's worth of ordinary activity punctuated by such announcements? I want to include the details but it seems boring to just have them run through a normal day when we all know what's coming -- the game is called 'The End of the Worlds' after all.
3. Two PCs jump into a car, fleeing a store as a riot breaks out. A third PC is in the driver's seat waiting for them and they take off. The car is rear ended and run off the road.
-As GM, how strict am I? Nobody said they jumped in and buckled up.
-How do I decide or roll for how injured they may be?
4. A PC's brother is gravely injured and/or goes insane. The brother, also a PC, sees this. Is stress or trauma automatically assigned?
-Shouldn't all the PC's suffer? Especially when another is hurt badly or lost?