So, I'm bummed out about the TIE Advanced fix. There, I said it! Not that it didn't need the fix, no doubt it was pretty horribly overpriced for what you got, just that... the way it was done.
Not a fan!
Two major issues with it, IMHO
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I sort of think FFG over-did it. It makes the TIE Advanced a bit...TOO competitive. Which would be fine if it was a 'unique' card, or something like that. But the solution, as issued, is not. So, now, 2x TIE Advanced in a list is going to be pretty common...a 3x TIE Advanced list even. Heck, 4x TIE Advanced will be perfectly viable.
And so this specific complaint really comes down to lore. In the lore of the setting, the TIE Advanced was good, but not good enough to justify it's vastly higher cost, so it was not mass produced . Instead, the TIE Interceptor grew out of the design experiments and became the production fighter.
So, IMHO, I wanted a TIE Advanced fix, yes, but one that made a single one of those fighters on the battlefield a compelling choice... not one that made FOUR of them in a list a valid option. Feels like a lore fail, I guess? It's a nitpick, I suppose, but one of the reasons many of us are so engaged with the game is FOR the setting, so something that seems to rub against it...
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I dislike game elements that present no choice. That is, there is no reason to ever NOT take the 'TIE Advanced x1' title, and a free system upgrade of some kind. Darth Vader, on his own, costs 29 points. Darth Vader, with the ability to get a free target lock on anyone he shoots at... is 29 points. Darth Vader, with the ability to force an enemy to convert a 'hit' to an 'focus' when shooting at him... is 29 points. Darth Vader, that always lands 2 unmodifiable hits every time he fires... is 29 points. etc, et al. We lack even an "opportunity cost" for the title upgrade (as the A-Wing's Chardaan Refit has), as nothing else can possibly go IN that slot. It’s just flat-out always better to take it than not, with no conditions or reasons that you’d ever want to pass on it. There is no decision, here, just an automatic “oh, I’m bringing a TIE Advanced, better find my x1 title card for it”.
If FFG is listening , this is the biggest gripe I have with the fix as shown. I suppose a way to address it (and kill both birds with one stone) would possibly be having more titles for the TIE Advanced that we haven’t seen – perhaps some that are unique. A unique ‘TIE Advanced x2’ that does something and another ‘TIE Advanced x3’ that does something else…at least then there would be some decision involved, even if there are no points spent for it, there would be an opportunity cost in choosing one title instead of another.
As it is, though…I mean, it works. It “fixes” the TIE Advanced, no doubt. I suppose it feels like it could have been done better, though. After all - even with the suggested workaround, above, a person who buys an Imperial Raider is going to have a materially better TIE Advanced at no point cost or opportunity cost vs someone who does not .
Obviously, I'm going to GET the Raider, myself - I'd be crazy not to, it's a gorgeous ship in its own right! That said...that was not how it worked with the A-Wing fix (Chardaan) or Y-Wing fix (BTL-A4) or TIE Interceptor fix (autothrusters) – in all cases, you did have to at least give something up from the base fighter (missiles or a 360 turret or other ship modifications, respectively) that meant what you had afterwards wasn’t strictly always better . SOMETIMES better, if you needed that configuration in a list, but not ALWAYS better. In contrast, the TIE Advanced fix, as presented, is simply a single thing that is ALWAYS better than the stock TIE Advanced. One card, no decisions needed, no cost, always better. That's... frustrating, IMHO .
Edited by xanderf