when and where to fly non-prototype A-wings?

By Ayleron, in X-Wing

So I am not arguing whether or not A-wings still need a fix, that’s another topic for another day. I am wondering what is the purpose of the A-wing in the current Rebel Fleet, specifically the named ones? It doesn’t have barrel roll, which means it will have a hard time arc dodging and lacks the punch needed to be a really good flanker. So in your opinion what is the best way to use and fly A-wings? The prototype pilots have been used very effectively as cheap blockers, but what about the others?

If you are constantly facing ships with Rebel Captive, Tycho makes a hilarious counter. Toss VI on him if you've got someone in your squad higher than PS8.

Jake has barrel roll.

Tycho + PtL + Proton Rocket is pretty much always good.

Or Tycho + PtL + Daredevil and just see how much stress you can put on him.

There are soooo many cool ways to fly Tycho.

I made Jake eat both Lando and Dash all by himself. Against Lando I had PTL and Outmaneuver, kept focus+evading while he didn't have gunner, so that was only a matter of time. Versus Dash I had PTL and VI and entered his donut hole 3 turns in a row, when I couldn't; focus+evade!

Also Thyco with PTL, Daredevil and EI is hillarious.

Arvel + Test Pilot + Intimidation?

PS6 kind of ruins that plan sadly. I still think Enhanced Scopes should have been a modification (maybe up the price to 2 points). Now it can only be kind off good on Phantoms.

Edited by Joostuh

Arvel + Test Pilot + Intimidation?

The wording on Intimidation seems to imply that the agility drop lasts the entire turn. Good way to stop C-3PO on a Falcon.

Actually prototype pilot is the most boring one.

My most used is greens with dual ept's + stealth device or a proxied auto thruster.

Ptl is an autoincude for me, then I sometimes slap predator on their, other times its outmaneuver, or its VI.

Very fun and easy ship to fly.

Arvel + Test Pilot + Intimidation?

The wording on Intimidation seems to imply that the agility drop lasts the entire turn. Good way to stop C-3PO on a Falcon.

The agility drop lasts as long as the condition persists. If the Defender is in base to base contact with an enemy with Intimidation at the time that the attack is being resolved then they reduce their Agility by one. If they are able to break contact (Cracken giving Dash an action to barrel-roll for example) there would be no reduction in Agility for attacks that came later in the round.

PS6 kind of ruins that plan sadly. I still think Enhanced Scopes should have been a modification (maybe up the price to 2 points). Now it can only be kind off good on Phantoms.

The Shuttle makes a nice blocker with its big base and Enhanced Sensors with APL. Yorr's ability is probably more effective if he moves before your ships that will be getting stress.

Green Squad Pilot with PTL Outmaneuver and the refit can be an effective flanker for just 23 points

Green Squad Pilot with PTL Outmaneuver and the refit can be an effective flanker for just 23 points

I've been finding even without the PTL they're a solid flanker. Outmaneuver is pretty fantastic with so many Bs and 1300s roaming.

I've really wanted to find a spot for Gemmer. That extra die will eventually betray you, but each time I've used him its frustrated folks to no end.

I've been flying a pair with proton rockets lately. Fly them ahead and hope you cause a traffic jam with the opponent's forces. Then hope you can survive their actionless range 1 attacks long enough to deliver your payload.

I got screwed out of that the other day in a game. Had one enemy ship blocked into one awing, and the other had a range 1 shot. My opponent rolled 3 hits and a crit without modfiying the dice, and i got blank blank focus, so i had to burn the focus needed to shoot the rocket just to stay alive. That was very frustrating.

Jake + Push the Limit + Outmaneuver

Green Squad Pilot with PTL Outmaneuver and the refit can be an effective flanker for just 23 points

I've been finding even without the PTL they're a solid flanker. Outmaneuver is pretty fantastic with so many Bs and 1300s roaming.

I've really wanted to find a spot for Gemmer. That extra die will eventually betray you, but each time I've used him its frustrated folks to no end.

I've been having fun with expose on Gemmer!

Boost is not as good for arc-dodging, true.

However, it is the only non-turret way of getting a shot on someone who has arc-dodged. It's the offensive obverse, really.

Similarly, it is better at changing the range of fire, and gets extra angle out of cornering, while the barrel-rolling ship has a tighter turning radius.

Play tricked out Tycho and Jake because you enjoy fun.

I like Gemmer + lone wolf + stealth device. No so much a flanker as a distraction. I'll probably try switching stealth device for autothrusters once that's released.

Arvel + Test Pilot + Intimidation?

This has been my favorite A-Wing to play.

Green Squadron Pilot (19)

Push the Limit (3)

Chardaan Refit (-2)

Veteran Instincts (1)

A-Wing Test Pilot (0)


Green Squadron Pilot (19)

Push the Limit (3)

Chardaan Refit (-2)

Veteran Instincts (1)

A-Wing Test Pilot (0)


Jake Farrell (24)

Push the Limit (3)

Chardaan Refit (-2)

Outmaneuver (3)

A-Wing Test Pilot (0)


Tycho Celchu (26)

Push the Limit (3)

Chardaan Refit (-2)

Outmaneuver (3)

A-Wing Test Pilot (0)


Total: 100


You could get VI on Jake and Tycho + Autothrusters when wave 6 is released.


It's probably better, but you would lack the flankers dealing good damage. It's the only reason why i always go back to interceptors.

Edited by DreadStar

I like to mix my A-Wings with HWK-290s. Jake and Kyle work well together. Ion Cannon turrets help with Outmaneuver.

And what is this "VI" everyone keeps suggesting?

Veteran Instincts.