RULES: 'Escaping' Through Enemy Figures

By conykchameleon, in Star Wars: Imperial Assault

I think the rules actually cover this, but I want to make sure other people are reading it the same way:

If the Imperial player sits an AT-ST on top of the 'Entrance' space during one of the missions that involve an escape, Rebel players can still 'Escape', because the definition of 'Moving Through a Space' (Rules Reference, pg 19) says that the figure enters the space but cannot end its movement there. So by the definition of 'Escaping' (Rules Reference, pg 12) they have spent a movement point while in a space adjacent to the Entrance token.

Does that seem right?

So by the definition of 'Escaping' (Rules Reference, pg 12) they have spent a movement point while in a space adjacent to the Entrance token.

Does that seem right?

Yep, that's how we played it as well.

I don't think it would be any fun if the Imps could just clog up the entrance point.

Agreed. Just wanted to make sure!

Another interesting movement mechanic that I haven't seen clearly stated in the rules. (Maybe it's in one of the reference images...)

An Imperial figure is adjacent to a 'blocking' space on the diagonal. A rebel figure wants to move on the diagonal 'around' the corner (totally legal) which would be a move between the 'blocking' corner and the Imperial figure. One movement point or two?

I believe that is still technically just a single movement point as you only have to spend the additional movement point when you move through (e.g. enter and exit) a space containing a hostile figure. A space that is diagonal to your space is still considered adjacent and can still be reached with one movement point so long as there is no impassible terrain that would prevent you from doing otherwise. (Personally, I think that figures should also spend an additional movement point when moving through spaces adjacent to hostile figures, but that is not in the rules).

Yeah I would agree it's only one movement point. It's an interesting question though, and it represents a type of situation that makes me SO happy about the level of abstraction in the Movement/Line of Sight rules for Imperial Assault.

I think the rules actually cover this, but I want to make sure other people are reading it the same way:

If the Imperial player sits an AT-ST on top of the 'Entrance' space during one of the missions that involve an escape, Rebel players can still 'Escape', because the definition of 'Moving Through a Space' (Rules Reference, pg 19) says that the figure enters the space but cannot end its movement there. So by the definition of 'Escaping' (Rules Reference, pg 12) they have spent a movement point while in a space adjacent to the Entrance token.

Does that seem right?

Yeah I would agree it's only one movement point. It's an interesting question though, and it represents a type of situation that makes me SO happy about the level of abstraction in the Movement/Line of Sight rules for Imperial Assault.

It is well covered in the first example in Appendix II in Rules Refence page 27:

• A figure can move diagonally past blocking terrain (1), impassible terrain (2), walls (3), and figures (4). If there is a figure positioned diagonally to the terrain, walls, or another figure, this does not cost additional movement points

Forensicus, you are awesome. I figured the answer must've beem somewhere. Just that much more faith in FFG and the job they've done in testing and rules layout.

What about Nexu'ses blocking terminals? Standing on a terminal, so we can't get adjecent to it. Do we need to kill it first?

What about Nexu'ses blocking terminals? Standing on a terminal, so we can't get adjecent to it. Do we need to kill it first?

Depending on the location of the terminal it'll still be possible to get adjacent and/or have line of sight since a figure doesn't obstruct the square it is occupying and thus not the object in the same square. So unless the terminal is lodged in a corner then it will in most instances be possible to reach it with both a melee and/or ranged

We actually had this situation, the mission might have been called 'Brushfire' or something like that. Based on the same rules that I cited in the OP, if you have enough movement points, I believe you could complete the following sequence:

1) Spend your first action to gain X movement points.

2) Spend movement points to 'pass through' one of the spaces occupied by the Imperial figure that is adjacent to the terminal.

3) Spend your second action to interact with the terminal.

4) Spend remaining movement points to vacate the spaces occupied by the Imperial figure

Anybody see any errors in that?

What you could have done had you any strain available done activate model, move to next to the Imperial model depending how many movement points that spent and what was left paid 2 strain to move use the movement through the Imperial then used the remaining movement points to get the hell away.

Can you perform another action whilst on a space occupied by another figure?

strain doesn't count as an action

Can you perform another action whilst on a space occupied by another figure?

This is a very good question...

From this text:

"A figure’s action cannot be interrupted while the figure is in a space containing another figure."

and this one:

"The definition of 'moving through a space' is that the figure can enter the space as long as it does not end its movement in the space. The figure cannot enter the space if this would spend its last movement point. "

It seems that a figure (A) can take actions while in a space containing another figure (B). The only condition is tat the figure (A) must have movement points to move out of this space before his activation ends.

We actually had this situation, the mission might have been called 'Brushfire' or something like that. Based on the same rules that I cited in the OP, if you have enough movement points, I believe you could complete the following sequence:

1) Spend your first action to gain X movement points.

2) Spend movement points to 'pass through' one of the spaces occupied by the Imperial figure that is adjacent to the terminal.

3) Spend your second action to interact with the terminal.

4) Spend remaining movement points to vacate the spaces occupied by the Imperial figure

Anybody see any errors in that?

I think you'd have to "stop moving" to interact, but I don't know. That's how it would have been played in Descent, I believe, but they may expect it to be played differently in this game.

I agree that what you're saying makes sense, but I don't think the rules support it. Nowhere does it give the stipulation that you have to 'stop moving' to interact, since there's no real timeline for moving.

I agree that what you're saying makes sense, but I don't think the rules support it. Nowhere does it give the stipulation that you have to 'stop moving' to interact, since there's no real timeline for moving.

There's definitely been an oversight (in my opinion) when it comes to movement. The rules imply that movement points are spent collectively (see the Movement and Movement Points sections in the RRG - pg 19 & 20) to move before or after actions, but not during. So if you move, interact, move, the interact action "interrupts" the pseudo-action of spending the movement points.

It essentially ends up being that you're taking an incidental "spend movement points action" (not a true action in terms of the game rules) to move, then you have to end that action in order to do anything else.

Now, should this be clarified in an FAQ? Probably, but reading over the sections on movement and movement points, it seems pretty clear to me that the intent is that you can't do other actions mid-move.

I agree that what you're saying makes sense, but I don't think the rules support it. Nowhere does it give the stipulation that you have to 'stop moving' to interact, since there's no real timeline for moving.

There's definitely been an oversight (in my opinion) when it comes to movement. The rules imply that movement points are spent collectively (see the Movement and Movement Points sections in the RRG - pg 19 & 20) to move before or after actions, but not during. So if you move, interact, move, the interact action "interrupts" the pseudo-action of spending the movement points.

It essentially ends up being that you're taking an incidental "spend movement points action" (not a true action in terms of the game rules) to move, then you have to end that action in order to do anything else.

Now, should this be clarified in an FAQ? Probably, but reading over the sections on movement and movement points, it seems pretty clear to me that the intent is that you can't do other actions mid-move.

This was actually answered in this thread by FFG.