What about Water?

By B-Rad1234, in UFS General Discussion

trane said:

water plays way too many 4 checks

that is the main reason water is so hard to run.

Incorrect.

Checks mean nothing. Checks are primarily important during your first building turn, and then they matter less and less as the game progresses. Also, without Chester means that's one less bulky card it has to worry about playing. Oh yeah, and Capoera and Soul are two amazing Water cards that help with failing.

Also, Water is the only symbol besides Order that has access to both Chinese Boxing and Program Malfunction. It has all the necessary control without being a complete tap-out symbol like Order.

MarcoPulleaux said:

trane said:

water plays way too many 4 checks

that is the main reason water is so hard to run.

Incorrect.

Checks mean nothing. Checks are primarily important during your first building turn, and then they matter less and less as the game progresses. Also, without Chester means that's one less bulky card it has to worry about playing. Oh yeah, and Capoera and Soul are two amazing Water cards that help with failing.

Also, Water is the only symbol besides Order that has access to both Chinese Boxing and Program Malfunction. It has all the necessary control without being a complete tap-out symbol like Order.

chester's also means one less six check.

I think a lot of people tend to forget that Water Sakura has done pretty well in the tournament season. (As well as All) She just goes nutso with recurring Spike's and the ability to gain 2 life tacked on to Water's already amazing lifegain.

I still remain convinced that Mai is a better character, even if their only real comparison is Water.

Sakura and Mai off water are two completely different play styles.

Sakura is more defensive, Mai is more aggressive.

The problem with being aggressive is a decent opponent can pick apart your entire battle plan on your first attack and leave you utterly defenseless for the MAS OCHO MIL one shot KO attack that comes next turn.

Sakura's ability as a form lets you play a bit more defensively, and therefore consistently. As your inevitable wall of immortality builds up, players may panic and throw the kitchen sink at you, which you will survive and promptly win next turn because they over extended.

To each their own. I don't plan on using either quite honestly.

Archimedes said:

The problem with being aggressive is a decent opponent can pick apart your entire battle plan on your first attack and leave you utterly defenseless for the MAS OCHO MIL one shot KO attack that comes next turn.