Throwing my hat into the ring: Clarifying the space of a FiX.

By DraconPyrothayan, in X-Wing

As Tie Pilot lovingly and brilliantly explains in his "X-Wing Under Fire" thread, the X-Wing Generics are being crowded out of their original purpose by the B-Wing and the fixed Y-Wing.

One of the more popular fixes for the X-Wing is the "RecSpecMech", which doubles the effectiveness of your Focus action.

The problem is that this boosts the X-Wing's defense moderately, but greatly enhances the Y-Wings offense.

So: What does the X offer that the B and the Y do not?

  • Against the B, it has +1 agility, +1 Mech slot, -1 point, better options at 3 speed, and substantially less red on the dial.
  • Against the Y, it has +1 agility, +1 primary attack, better average damage per attack, more green maneuvers, and less red on the dial.
  • Against both, it is an X-Wing, and the fix could be a Title or X-Wing only mod. This is the easy way out, but requires a 4th x-wing release.

If a fix is to benefit the X more than its 21-25 point competitors, it needs to fit this space.

That being said, the only places the X can feasibly be fixed are through Astromech and X-Specific Title/Mods, as the non-specific ones get into massed balancing issues. Therefore, we only need concentrate on the Y-Wing's contrast, while also making sure it is not broken on Corran Horn. As the other E-Wings could also use a boost, we'll let them be ancillary beneficiaries :)

Notably, the Y-Wing's double-tap only occurs at range 1-2 at best, so anything beyond that is fair game.

Therefore, the X-Fix should be a Generic Astromech costing fewer than 4 points concerning one or more of the following:

A Primary Weapon Attack

An Attack at Range 3 or more

Agility Dice in a way that scales up with Agility Value

Speed 3 maneuvers, without shifting color

Green maneuvers

Edited by DraconPyrothayan

Yay another "fix" thread. Maybe we should request a subforum for these...

Hardwired - Astromech Slot

X-Wing only

This has a negative squad point cost.

-2

Basically, the rebel dudes took out the big hole in the back for mechs, filled it with more computing mumbo jumbo, maybe also mini-fridge to store your bacta at a more satiable temperature.

-Rooks become 19 points

-Biggs becomes 23 points

-R2-D2 is better on an E-Wing anyway

-Tarn Mison won't take Hard Wired

-EPT Astromech becomes a more careful consideration

Basically, Astromechs become an opportunity cost only on X-Wings. I'm usually against point reductions, but we saw how effective it was for A's and the systems for x1, how do you think it would fare to reduce the cost of all X-Wings?

Edited by SpikeSpiegel

IMO, X-Wing is generally fine and any fix that needs to come should be focused on giving the ship slightly improved mobility options which would act, potentially, as a defensive and offensive buff. Discounted and/or action-efficient ability to boost and/or barrel roll would go a long way towards making the ship perform better as a mainline dogfighter. I have zero problems with its base attack ability and general agility, but it needs to have some ability to track down fast ships, even with stress. It loses out because the B-Wing has the ability to perform the sharp turns and barrel rolls it cannot, with many ways to mitigate or utilize the stress created. Give some of that mobility back to the X-Wing and problem solved, and I favor a title as the preferred fix so that it doesn't nerf the ability to take other modifications, EPTs, and/or droids.

Additionally, the X (like a lot of ships) would benefit potentially if ordnance wasn't such a limited option (which would offer a subtle buff to offensive performance, if needed).

If it's action economy and mobility you want, R7-T1 already exists and is decent.

Experimental interface to taste.

I'm still a fan of the StealthX title that allows the X-Wing to cloak and decloak.

I'm still a fan of the StealthX title that allows the X-Wing to cloak and decloak.

without ACD, you wont ever see generics, which is largely regarded as the "problem" in need of a fix.

IMO what needs to come out is a title for any ship that doesn't have one. Both Ships in Wave 5 have a title. From most of what we have seen it seems most of Scum will have a titles.

The Advanced gets the X-1 title, maybe it's time for the XJ model X-Wing to enter the field.

Something I've noticed: push the limit is basically wasted on an X-Wing. TL and Focus is great, but that's not really _choice_, so much as its the only thing to do. A title that adds something to the action bar would create a lot of diversity for the ship.

Maybe I'm in the minority here, but I believe that 0 ships currently require a fix. The TIE Advanced and Y-wing were the last ships that were underperforming - everything else is used somewhere. I can't name a single ship that I wouldn't use once all the spoiled stuff comes out. Even the "overpriced" generic Phantoms, Defenders, and E-wings simply arrived at the wrong time. If they had arrived in Wave 3's metagame, I bet they'd be everywhere.

And with Scum coming soon™, the metagame is bound to get shaken up once more. I think the future of X-wing looks bright!

People are trying to make the xwing fix into a broken fix to fit what they want not the issue that xwings truly have. Just fix torpedoes that is truly what's broken in this game. Making xwings able to fire torpedoes on top of their primary atk is a huge bonus that will make rookie xwings used more competitively.

Edited by Gungo

I'm still a fan of the StealthX title that allows the X-Wing to cloak and decloak.

without ACD, you wont ever see generics, which is largely regarded as the "problem" in need of a fix.

Since the Phantom is the only ship that gets the Advanced Cloaking device, you don't really lose anything by using a generic X-Wing. An uncloaked X-Wing is no different than one without the title, plus a Rookie Pilot is four points cheaper than the Sigma, but it loses an attack die.

I don't really believe that the X-Wing is broken or needs much help, but at least my proposed title has a basis in existing sources. It's quite fluffy.

People are trying to make the xwing fix into a broken fix to fit what they want not the issue that xwings truly have. Just fix torpedoes that is truly what's broken in this game. Making xwings able to fire torpedoes on top of their primary atk is a huge bonus that will make rookie xwings used more competitively.

I'd go as far to say that ordinances aren't worth it. Single shot doesn't do enough to account for the cost. Once it's fired, the carrier poses much less of a threat. It would be nice if there was a reload action and delay.

People are trying to make the xwing fix into a broken fix to fit what they want not the issue that xwings truly have. Just fix torpedoes that is truly what's broken in this game. Making xwings able to fire torpedoes on top of their primary atk is a huge bonus that will make rookie xwings used more competitively.

I'd go as far to say that ordinances aren't worth it. Single shot doesn't do enough to account for the cost. Once it's fired, the carrier poses much less of a threat. It would be nice if there was a reload action and delay.

That's my favorite ordnance fix.

Perhaps a simple "Rogue Squadron" title card that's X-Wing only.

I'm just throwing these off the top of my head after reading the post, so take that into the consideration of flame replies. :) I'm trying to think of the more cinematic moments from the Battle of Yavin here too how the X-Wings were supporting each other with their constant radio chatter and rushing to help each other out.

It could be something like:
+1 Agility when within Range 1-2 of another Rogue Squadron X-Wing

-OR-
When another RS X-Wing is attacked in your arc, and you are Range 1-2 from the attacker also in your arc, get a free attack against them. Once per round only. (probably OP)

-OR-

Opponent does not get extra defense die when attacking at Range 3 with primary weapon

-OR-
Any turn you do not attack and are not attacked, regain 1 shield, up to your maximum

I'd hesitate adding more Green moves, as R2-D2 would become OP pretty quickly there (even if he is a pretty cool little 'droid)

Yay? Nay?

how about a droid that lets you take a free Focus after you aquire a Target Lock for 2 points

helps with torps, Dutch and if ships are stressed if they are given a Target lock from Dutch or Targeting Coordinator they still get a Focus and can fire torps

or would that break the game?

how about a droid that lets you take a free Focus after you aquire a Target Lock for 2 points

helps with torps, Dutch and if ships are stressed if they are given a Target lock from Dutch or Targeting Coordinator they still get a Focus and can fire torps

or would that break the game?

That'd be terrifying on Corran if he had FCS too.

how about a droid that lets you take a free Focus after you aquire a Target Lock for 2 points

helps with torps, Dutch and if ships are stressed if they are given a Target lock from Dutch or Targeting Coordinator they still get a Focus and can fire torps

or would that break the game?

That'd be terrifying on Corran if he had FCS too.

Call it an R6 Astromech not compatible with E-wing Systems

I like how none of these comments actually pertain to my analysis, and many of them actively work counter to it :(

Edited by DraconPyrothayan

I like how none of these comments actually pertain to my analysis, and many of them actively work counter to it :(

An astute observation. Perhaps because many people find the entire premise of Yet Another Fix Thread © to be ludicrous and refuse to debate this topic again.

Or maybe that's just me...