Rules question that came up in Skirmish last night.
When a figure activates they gain movement points up to their speed. They can then spend these points whenever they like during their activation. So if you want you can gain your speed in movement points, say 4, move two spaces open a door and then continue moving two inside the door.
In the Smuggling Goods skirmish scenario players are tasked with smuggling crates containing contraband to their deployment zone. When carrying a crate a figure has a -2 Speed penalty that is applied to their speed stat.
How does this work with movement points already gained this activation. If a character is two spaces from picking up the crate can they gain 4 movement points through a move action, move two, and then still move two after (sort of getting a little bonus neglecting the -2 penalty since the move was taken before?). Likewise, can a unit adjacent to a crate take a move action to gain movement points, then pick up the crate and move their full speed.
It doesn't seem very thematic that the penalty wouldn't be applied after you pick up the crate but by the rules this seems to be the only way we can get this to work. We submitted a rules question on this but I thought I'd ask on the boards in case anyone else has come into this situation.
Edited by KennedyHawk