HWK-290, B-Wing, E-Wing

By jmanbodine, in X-Wing

So I'm new to building my own squadrons. For the most part I use and test out squad builds I've found online and maybe tweak them here and there. This one I made from scratch and I am interested to see what the more experienced players think of it. I'm fairly new to the game and I'll be playing a buddy on Saturday against his decimator. Other than that I don't know what he's bringing to the table. I'm trying to maximize hits against the decimator to take advantage of it's zero agility.

HWK-290 - Kyle Katarn

-Blaster Turret

-Recon Specialist

-Moldy Crow

B-Wing - Blue Squadron Pilot

-Heavy Laser Cannon

-Fire-Control System

E-Wing - Etahn A'baht

-R5-P9

-Stealth Device

What's the strategy?

So the idea is Kyle hands out plenty of focus tokens. Etahn maximizes on this particularly with the R5 unit. The B-Wing also being helped by the focus tokens thrown out will nearly have a guaranteed target lock every turn as well, and every time any ship attacks they are pretty much guaranteed critical hits with Etahn's pilot ability. I guess the idea was with zero agility and the decimator having a lot more hull to chew through instead of shields that critical hits would be the quickest way to bring down the mammoth.

kyle only throws one focus per turn, and only if you are not firing that blaster turret. consider garvin, who is going to give you another hitter against the deci and still pass just as much focus as the crow for fewer points, and probably better survivability. I think that would give you enough points to run Jan as crew on the B-wing, which might help survivability as well.

otherwise I think it's worth a shot.

I think the hawk is seldom worth it in a 100 point game. If you want a small base turret, use a y-wing.

If your hellbent on running Etahn, then run a bunch of Z-95s with him to maximize his effect. If not, then drop him and kit out another named guy like Corran(r2-d2, FCS, PTL, Shield Upgrade) or Keyan(HLC, PTL, Advance Sensors, and whatever else he takes). I'm mainly an Imp guy and I can tell you that phantoms love seeing decimators.

Or if you want to be really funny, 4 Ywings or Bwings with ion turrets/cannons

While I agree that Kyle and Jan are too expensive for 100pts (Jan is 30pts with only an ICT and Kyle requires a lot of upgrades to be kind of usefull) I find it hard to advocate a Gold Squadron over Roark. For a single point and a worse but workable dial (who cares if you have turret, right?!) you get that awesome ability and +2 PS!

Edited by Joostuh

You have an interesting list. The biggest problem is with the HWK. Kyle plus blaster turret means you will run out of focus way too fast. You'd be surprised how fast they go, even if you build up for a couple turns. I would say, chose one, either kyle or the blaster turret. If Kyle is more important, take an ion turret. if you don't "need" kyle, find points for Jan, or down grade to roark or a rebel operative. If you do roark, put swarm tactics on etahn, and you can have two ships shooting at PS12.

Here are two squads that stay close to your original, but with a couple of tweaks:

Blue Squadron Pilot (22)
Fire-Control System (2)
Heavy Laser Cannon (7)

Etahn A'baht (32)
Swarm Tactics (2)
Fire-Control System (2)
R5-P9 (3)

Roark Garnet (19)
Blaster Turret (4)
Recon Specialist (3)
Moldy Crow (3)

Total: 99

View in Yet Another Squad Builder

Here you will use Roark to get etahn up to PS12, then swarm whoever has the better shot up too.

Blue Squadron Pilot (22)
Fire-Control System (2)
Heavy Laser Cannon (7)

Etahn A'baht (32)
Fire-Control System (2)

Jan Ors (25)
Veteran Instincts (1)
Ion Cannon Turret (5)
Kyle Katarn (3)

Total: 99

View in Yet Another Squad Builder

Here you use Jan to boost either etahn or the blue, and with kyle you can have a focus and TL every turn.

Thanks for the help guys. All the tips really gave me some ways to tweak it and think of some better options. I haven't decided my final load out but I'm sure it'll be little better now.