Are merc's able to join any faction?

By Eladamri, in X-Wing

So.... do you need to own a lot of mercs to fly them separately, or can they join the rebels or empire factions as additions? I never read this anywhere...

If you mean the Scum faction, they're a third faction. You can't field them with Rebels or Imperials.

As for your worries about not having enough, Most Wanted gives you enough to field 100pts right out of the box.

Nope you can't have imperial bobba fly along side scyk ships or scum bobba flying with rebels.

Wel... that kinda sucks. I'm overinvested in this game as it is. But the models are so sweet.... Sure hope we get to combine them... anyone with money can hire a merc...

Thx for' the reply.

Sure hope we get to combine them...

Most likely won't happen, because ships are balanced based on what faction they're in. FFG for example doesn't factor 3PO or R2-D2 (astromech) into things when designing an imperial ship. S&V are the same way, they're balanced based on the options that the S&V faction has.

Edited by VanorDM

FFG for example doesn't factor 3PO or R2-D2 (astromech) into things when designing a rebel ship.

So that explains how 3P0 on a Falcon slipped by them.

So that explains how 3P0 on a Falcon slipped by them.

Thanks, nice catch. :)

Mercs would be an interesting house rule, btw

I'm over invested in this game as it is.

Over invested?

1. Can you be over invested in something you really enjoy.

2. Compared to so many other miniature games the investment is very low

3. See number 1.

Let me add some clarification here. if you purchase most wanted expansion pack, you will be able to use a firespray you already own (the model) as a scum ship. same with a hawk and a y-wing. there are seperate pilot cards, and you cannot mix and match those in the same squad, so you cannot have a tie defender and a y-wing in the same squad, ever.

however, you can use a rebel y-wing or hawk model as a scum ship, using scum pilot cards and cardboard bases, but you could not put dutch in a scum squad or kavil in a rebel one

for friendly games you can do what you want as long as everyone playing agrees. I have been in games where it was rebel/imperial vs rebel/imperial and FFG did not break down the door and take our models.

for friendly games you can do what you want as long as everyone playing agrees. I have been in games where it was rebel/imperial vs rebel/imperial and FFG did not break down the door and take our models.

Yeah but the game balance breaks down even further, and is arguably less fun.

Wel... that kinda sucks. I'm overinvested in this game as it is. But the models are so sweet.... Sure hope we get to combine them... anyone with money can hire a merc...

Thx for' the reply.

For tournaments, no. But for causal games, sure, just tell your opponent and make sure he is cool ahead of time. He might want to add mercs to his list as well.

In an interview, the ffg designers had encouraged stuff like this. So go ahead! They just lay out the "guidelines".

for friendly games you can do what you want as long as everyone playing agrees. I have been in games where it was rebel/imperial vs rebel/imperial and FFG did not break down the door and take our models.

Yeah but the game balance breaks down even further, and is arguably less fun.

That's why you talk about it before you play, and after if something is too powerful then change it, but I also think the game should not always be played tournament style try new things have a narrative missions, epic play do odd allies throw in rules that would only work in a video game like if you shoot a target and it has a shield it gets put on the table and anyone can pick it up.

If we only play tournament deathmatch 1 hour 6 asteroids the game starts to become stale.

of course this is up to you and your game group my fun is not your fun. changing the rules even a little may kill certain people.

Mercenary Copilot? That saucy Rodian remains unaffiliated.

It would be a balancing nightmare. tie swarm + howlrunner + serissu.......

As of now no. However there has been suggestions for a 4th or 5th faction. For me I have suggested something similar but in doing so changes the overall squadron faction.

Well as I said before if you make it so that the 3rd faction can act as mercenaries you essentially can add 2 more factions.

  1. Rebel Alliance (pure Rebels)
  2. Rouges and Smugglers (Rebels with S&V mercenaries)
  3. Scum and Villainy (pure 3rd faction Scum and Villainy)
  4. Corporate Sector Authority (Imperials with S&V mercenaries)
  5. Galactic Empire (pure Imperials)

Here is a point limit chart so that the R&S and CSA will be mostly rebels or imperials. All 3rd faction pilot cards and any upgrade cards attached to 3rd faction ships will count to the mercenary point limit. S&V only cards cannot be used with R&S and CSA but R&S can use Rebel Only upgrades and CSA can use Imperial only upgrades. The mercenary point limit will be based on the overall squadron point value (which includes mercenary ships.)

Squadron point value, mercenary point limit:

less than 60 points, no more than 15 points;

60 to 74 points, no more than 20 points;

75 to 99 points, no more than 30 points;

100 points or more, no more than 40 points;

Note that this will allow a naked scum boba fet in a CSA squadron but the CSA must have 100 points so either they put a 1 point upgrade on Scum Fet and have exactly 60 points of Imperials or naked Scum Fet and 61 points of Imperials. As for those tiny CSA and R&S squadrons for small games of 60 points or less there is the obligatory scumZie-95 with enough room for a cheap missile.

Also here is a restricted list not for balance but mainly for theme. (It would just seem wired to have Boba and Han on the same team since they are practically mortal enemies.)

  • S&V Boba fet pilot and crew cards cannot be in a R&S Squadron.
  • S&V Lando Carlisian(when/if released) cannot be in a CSA squadron.
  • S&V Hans Solo (when/if released) cannot be in a CSA Squadron, also he cannot be in a squadron that has either Boba Fet pilot or crew card or Greedo pilot or crew card.
  • VT-49 Decimator cannot be in a CSA squadron (because lore-wise VT-49s were reserved for privileged Imperial officers that earn the Emperor's favor)

As for your worries about not having enough, Most Wanted gives you enough to field 100pts right out of the box.

Not exactly true. 1 Y and 2 Z's fully decked out wont get you to 100. Though it does have the cards to convert your Hawk and Firespray which would get you there. But as the box will say "This is not a complete game experience. A copy of X-Wing miniatures Game Core Set is required to play."