Hello,
Question is: if Oicunn makes a manouver (as ilustrated on picture) with resoult of overlapping 2 ships that are not perfectly aligned - does all of them get damage from Oicunns ability or just one he bumped first?

Thanks
Hello,
Question is: if Oicunn makes a manouver (as ilustrated on picture) with resoult of overlapping 2 ships that are not perfectly aligned - does all of them get damage from Oicunns ability or just one he bumped first?

Thanks
The card text on Oicunn specifies "each," so any enemy ship he ends up overlapping takes the damage.
Also, there's really not a "first" ship he bumps. Ships don't move along the movement template when performing maneuvers; they're placed at the end of it. So he would hit both those ships simultaneously.
Thanks!
Except that his card text does not read "overlap" but "touch".
After executing a maneuver, each enemy ship you are touching suffers 1 damage.
Hence, after the overlap he would be pushed back a bit and this probably results in only touching one of the two, which in turn would mean only that one takes damage.
Edited by chrisdkPage 7 of manual:
"3. execute Maneuver: Holding the template firmly in place, grip the side walls of the base and lift the ship off the play surface. Then place the ship at the opposite end of the template, sliding the rear guides of the ship into the opposite end of the template."
That indicates that maneuver ends where the template shows.
Page 17 of manual
"Plastic Bases overlapping
If a ship executes a maneuver that would cause the final position of its base to physically overlap another ship’s base (even partially), follow these steps"
Here is also indication that final position is where the template shows. Sliding it back in my opinion is just for the order on the board.
Oicunns ability:
"After performing a maneuver each enemy ship you are touching suffers 1 damage"
So I believe raming rebel insects with Oincunn is possible like that. Could we get some official comment?
The key here is "After performing a maneuver..."
In all other cases in the game, after means when all steps and substeps are completed. In this case "...each enemy ship you are touching..." is tested AFTER the ship has already been moved back to touching just the first ship.
At that point "...suffers 1 damage" would be just the 1 ship that is being touched.
Hmmm
I'd love to have clarification of that rule by FFG - since page 8 of FAQ 2.2 states:
"touching multiple ships
overlapped"
Hmmm
I'd love to have clarification of that rule by FFG - since page 8 of FAQ 2.2 states:
"touching multiple ships
A ship can end its maneuver touching multiple ships. If a ship overlapstwo ships, and its own base ends its maneuver touching both ships it hasoverlapped"
True, but at no point does Oicunn talk about overlapping.
The rules tell you how to resolve an overlap DURING the maneuver, and then AFTER the maneuver you may be touching. Which is how and when Oicunn resolves.
Hmmm
I'd love to have clarification of that rule by FFG - since page 8 of FAQ 2.2 states:
"touching multiple ships
A ship can end its maneuver touching multiple ships. If a ship overlapstwo ships, and its own base ends its maneuver touching both ships it hasoverlapped"
True, but at no point does Oicunn talk about overlapping.
The rules tell you how to resolve an overlap DURING the maneuver, and then AFTER the maneuver you may be touching. Which is how and when Oicunn resolves.
Yes to that - but you are taking it in reverse:
FAQ say ships are touching if they overlap.
1st "ship can end its maneuver touching" - so:
2nd "If a ship overlaps two ships" (and it does - just like on picture placed in FAQ) - it touches if it overlaps
I guess I'd have to roll a dispute dice each time i use Oicun ![]()
What if both ships are touching nubs oicunn does a 1 straight and the other ship is a small base ship, oicunn can complete the move as the nubs would be touching the base ?
And that's what I get for posting at 6:18 in the morning...
What if both ships are touching nubs oicunn does a 1 straight and the other ship is a small base ship, oicunn can complete the move as the nubs would be touching the base ?
I'd say it's diferent than case of Lambda doing 0 (zero) maneuver where FAQ say it doesnt touch anymore and if Oicunn makes a 1 straight on slightly angeled touching ship it again overlaps, does 1 DMG and it's representation on the board stays in place.
I guess if SW ships were real Decimator crushes you and than he pushes forward crushing insects on his wind/StarDusts-Shield
What if both ships are touching nubs oicunn does a 1 straight and the other ship is a small base ship, oicunn can complete the move as the nubs would be touching the base ?sorry double post
Edited by GreedyflyHello,
Question is: if Oicunn makes a manouver (as ilustrated on picture) with resoult of overlapping 2 ships that are not perfectly aligned - does all of them get damage from Oicunns ability or just one he bumped first?
Thanks
That is NOT a legal position to end in so you first need to move the Decimator back along its movement template until it is no longer sitting on another ship. At that time you'll see who you are "really" touching/overlapped and that is the ship which will take Oicunn's damage; generally speaking that is the first ship you run into although I guess you could jump one ship and still avoid it after a little bit of backslide.
Hi StevenO,
I know it's not it's end position - I have done it just to ilustrate the problem. Simillar to this one:

combining this:
"Rookie Pilot attempts to execute a [2] straight maneuver that causes it to overlap both Boba Fett and Obsidian Squadron Pilot."
with that:
"touching multiple ships - A ship can end its maneuver touching multiple ships. If a ship overlaps two ships, and its own base ends its maneuver touching both ships it has overlapped"
makes Oicunn usefull weapon (against all tight formations) having low PS and breaking their maneuver dail. Aiding him with APL and you have very mean machine.
Edited by xvcThe thing with the example above, is that the overlapped ships are in a nice even line, so effectively the Rookie does overlap two ships. Your example isn't going to end like that. Refer to page 17 of the rulebook. Also check the illustrated example at the bottom of that page because it's fairly similar to your example.
When the "final" position would result in an overlap you move back down the template until your ship no longer overlaps another ship and you can place your ship flat on the board again, and you are now considered touching an overlapped ship. This is now where your maneuver ends. The ship you are touching is the one that Oicunn damages (as per his card text).
The terms overlap and touching are important key terms within this game, and each have a different meaning.
"touching multiple ships
A ship can end its maneuver touching multiple ships. If a ship overlapstwo ships, and its own base ends its maneuver touching both ships it hasoverlapped"
You are taking that quote out of context, here's the FAQ entry in it's entirety:
FAQ say ships are touching if they overlap.
No, it doesn't. You took the quote out of context.
case of Lambda doing 0 (zero) maneuver where FAQ say it doesnt touch anymore
No, they do touch.
From the FAQ: If a model begins its activation touching another ship and executes a
OK, so Oicunn doesn't DMG those 2 ships.
Checked the English FAQ for the Lambda move - and Lemonhead is right.
My mistake was from reading Uber Freacking WRONGLY translated Polish FAQ 2.2 (updated 3.XI.2014). Translating it back to English:
"Touching and stationary moves
If a ship begins it's activation touching with another ship and is performing 0 maneuver, ships are not overlapping and therefore they are considerined not touching even despite the fact that their bases touch"
And another exact back translation to English from Polish translation of above mentioned FAQ
"Touching multiple ships
It is possible that ship can end it's maneuver touching more than one ship. Such situation can appear during backing ship along its maneuver template. It's considered that overlaping ship touches both ships it overlaps."
WTF FFG, please I want to play the same game rest of the world is plaing...
Sory guys for the debate, didn't have bad intentions - only freaking mess in the hed after reading this uterly wrong translation.
That passage is the same as the one from the previous English FAQ (2.1). Maybe it just wasn't updated in the Polish version when the English one was.
Clearly, your command of the English language is pretty good. My advice would be to rely on the English FAQ from now on, just to be safe. Especially considering some of the terms may or may not translate well.
Thanks Parravon,
already have given Polish print of the FAQ to the kids to have fun with some colour pencils and scissors...
Will print English one as soon as I'll lay my hands on color laser printer.
Thou, the raming Oicunn was so **** fun to fly. I could imagine rebel scum pilots shouting in their cocpits "Run for your life! It's THE DECIMATOR ahead!"
o/
Common mistakes with Occiun.
I hope this clears up alot of the common myths about Occiun. He is good but not that good.
Edited by MarinealverI have a few questions regarding Oicunns ability and engine upgrade...
does a boost (requires engine upgrade) count as a maneuver for Oicunns ability?
can I boost to ram with Oicunn?
could I ram with my dial maneuver, use dauntless and engine upgrade to ram the same ship a second time?
thanks for the help, trying to find a use for the imperial pancake.
edit: would daredevil work as well? it does say maneuver in its card text
Edited by arcdodgerNo. Boost is not a maneuver. You cannot overlap when performing a boost. That should answer the other questions as well.
As you already noticed, daredevil specifically says it is a maneuver, so that does trigger O's ability. So - ram, damage, dauntless, daredevil, ram again, damage again, stress - is valid.
I have a few questions regarding Oicunns ability and engine upgrade...
does a boost (requires engine upgrade) count as a maneuver for Oicunns ability?
can I boost to ram with Oicunn?
could I ram with my dial maneuver, use dauntless and engine upgrade to ram the same ship a second time?
thanks for the help, trying to find a use for the imperial pancake.
edit: would daredevil work as well? it does say maneuver in its card text
You cannot overlap with a boost action or the barrel roll action. If either of those actions results in an overlap you simply cannot perform that action. However if you look on the card Daredevil it doesn't say perform a boost action using the 1 hard turn it say perform a 1 hard turn maneuver. With the action header.
So you can daredevil to ram, if you already overlapped you will need to use dauntless (which will double stress you) or some other way to get a free action, and if you don't have engine upgrade equipped you roll 2 red dice and suffer damage.
Edited by MarinealverGot decimated by my brother running Oicunn with Devastator, Daredevil, Engine Upgrade, and Darth Vader.
Also, as it had been stated, my interpretation as well was to track the ship back until the point of first contact, and only ships parallel are considered touching.
Although I'd question how that could be determined, I have twitch hands and ships I may start parallel more than likely won't be that way after a couple of rounds, even if they were just moving straight forward. Is there a rule of thumb to use? Or something like "if they started as x, as long as all maneuvers were the same they are considered to still be x?"
My understanding is that ships that start their turn touching are not considered to be touching at the end of activation.