Okay, so I’ve had my days of being a munchkin. I’m reformed now, thankyouverymuch.
But that doesn’t mean that I don’t sometimes come up with some pretty munchkin ideas, which I then carefully shelve and don’t pull out again. Or, if I do pull them out, it’s mostly to remind my GM of an idea I had that I am NOT asking him to let me do, in hopes that whatever I am asking will seem less OP.
Of course, I recently had a couple such ideas, thanks to Force and Destiny.
First, try Stun Gloves. They have a Stun rating of 3, and the way I read that, it goes straight to the Strain Threshold of the target and bypasses their Soak. It also has one Hard Point. If you were to put in a Stun Pulse attachment (Stun rating 2), then successfully apply all three of the +1 damage mods, that means the Stun Gloves would now have a Stun rating of 6. If you use those in Two Weapon Combat brawling, that means you do a minimum of 12 points of Stun damage to your target, regardless of their Soak.
Combine that with a Wookiee Marauder/Doctor with Brawn 5/Brawl 5, and the Pressure Point talent, which allows you to do a stun damage attack that bypasses Soak and adds your Medicine skill. You could easily do 10 points of damage before the Medicine skill, and 15 after adding it. Double that if you did it as a Two Weapon Combat attack, and you could easily hit 30 points of damage. I know that the talent specifically says that you can’t combine it with any weapons of any sort, but in a sense the Pressure Point attack is being done separately from the Stun Gloves, and if you had a Corellian Arms “Storm” Charge Suit, that would be effectively the same thing but clearly separate from the Stun Gloves or the Pressure Point attack.
So, something in the range of 40-45 points of Stun damage that bypasses their Soak. You could take down a Rancor in one attack, all by yourself. Munchkin!
In contrast, the Electro Staff (+4 damage, Linked 1) is not nearly so good, precisely because it doesn’t allow you to ignore Soak. The damage is in the same range, but then there is the Soak of the target.
In the case of the Force Pike, you could do even better when combining the same Stun Pulse with a fully modified Weighted Head attachment which would add another +2 damage (+1 base, plus one +1 damage mod), and also give your hits the Concussive quality so that the opponent couldn’t take any actions the next round — thus making it even easier to hit them the next round and keep hitting them without them being able to hit back, until such time as they go down. You would still have two hard points left over for the Balanced Hilt (+2 boost dice, if fully modded) or Superior attachments (+1 damage and +1 advantage).
Did I miss anything? Is there anything better out there?