Munchkin weapon ideas?

By bradknowles, in Game Masters

Okay, so I’ve had my days of being a munchkin. I’m reformed now, thankyouverymuch.

But that doesn’t mean that I don’t sometimes come up with some pretty munchkin ideas, which I then carefully shelve and don’t pull out again. Or, if I do pull them out, it’s mostly to remind my GM of an idea I had that I am NOT asking him to let me do, in hopes that whatever I am asking will seem less OP.

Of course, I recently had a couple such ideas, thanks to Force and Destiny.

First, try Stun Gloves. They have a Stun rating of 3, and the way I read that, it goes straight to the Strain Threshold of the target and bypasses their Soak. It also has one Hard Point. If you were to put in a Stun Pulse attachment (Stun rating 2), then successfully apply all three of the +1 damage mods, that means the Stun Gloves would now have a Stun rating of 6. If you use those in Two Weapon Combat brawling, that means you do a minimum of 12 points of Stun damage to your target, regardless of their Soak.

Combine that with a Wookiee Marauder/Doctor with Brawn 5/Brawl 5, and the Pressure Point talent, which allows you to do a stun damage attack that bypasses Soak and adds your Medicine skill. You could easily do 10 points of damage before the Medicine skill, and 15 after adding it. Double that if you did it as a Two Weapon Combat attack, and you could easily hit 30 points of damage. I know that the talent specifically says that you can’t combine it with any weapons of any sort, but in a sense the Pressure Point attack is being done separately from the Stun Gloves, and if you had a Corellian Arms “Storm” Charge Suit, that would be effectively the same thing but clearly separate from the Stun Gloves or the Pressure Point attack.

So, something in the range of 40-45 points of Stun damage that bypasses their Soak. You could take down a Rancor in one attack, all by yourself. Munchkin!

In contrast, the Electro Staff (+4 damage, Linked 1) is not nearly so good, precisely because it doesn’t allow you to ignore Soak. The damage is in the same range, but then there is the Soak of the target.

In the case of the Force Pike, you could do even better when combining the same Stun Pulse with a fully modified Weighted Head attachment which would add another +2 damage (+1 base, plus one +1 damage mod), and also give your hits the Concussive quality so that the opponent couldn’t take any actions the next round — thus making it even easier to hit them the next round and keep hitting them without them being able to hit back, until such time as they go down. You would still have two hard points left over for the Balanced Hilt (+2 boost dice, if fully modded) or Superior attachments (+1 damage and +1 advantage).

Did I miss anything? Is there anything better out there? ;)

If you were to put in a Stun Pulse attachment (Stun rating 2), then successfully apply all three of the +1 damage mods, that means the Stun Gloves would now have a Stun rating of 6. If you use those in Two Weapon Combat brawling, that means you do a minimum of 12 points of Stun damage to your target, regardless of their Soak.

One quibble: it's not a "minimum" of 12 points, because you still need 2A to trigger the second hit. Otherwise, I don't have a munchkipinion...

You need to activate each application of Stun too, so that's going to take lots of advantages and/or triumphs.

Munchkin idea: Mixing in various contact toxins into glop grenades.

Best munchkin idea i ever had was stringing grenades too a line, five feet apart from each other, fired from that one air speeder harpoon gun.

So, harpoon has an impact-activated charge on the tip, when it hits, it sends the charge down the wire to the trailing grenades. Carpet bomb on the cheap, and army decimation in one action. And it's very effective for pretty much any grenade. And can be used on a smaller scale with the compound bow.

Best munchkin idea i ever had was stringing grenades too a line, five feet apart from each other, fired from that one air speeder harpoon gun.

So, harpoon has an impact-activated charge on the tip, when it hits, it sends the charge down the wire to the trailing grenades. Carpet bomb on the cheap, and army decimation in one action. And it's very effective for pretty much any grenade. And can be used on a smaller scale with the compound bow.

For the harpoon gun variant, you’d have to carefully wire the grenades so that they are armed as soon as the harpoon gun is fired and they feel the yank on the wire, but they’d have to be rigged so that they only explode when the detonator tip on the harpoon is triggered. And woe betide the person who fires that harpoon gun and gets some threat, because maybe one or more of the grenades blows up instead of just being armed by the yank on the wire, or maybe the wire gets tangled up around their feet or something.

But a compound bow wouldn’t have enough power to fire off a bolt with a trailing wire that has much of anything attached to it. Sure, you could fire the bolt and have it trail the wire, but pulling along the grenades would require more “oomph” than a compound bow could provide.

A single mini-grenade, maybe. But not that much more, because you just don’t have the amount of force available from the bow, and you’re subject to the old law of physics regarding Force = Mass * Acceleration. In order to get that bolt to go anywhere you have to maximize Acceleration and minimize Mass, because you are actually quite limited in terms of the amount of Force you can provide.

Now, mini-grenades strung together and used like a Bola, thrown in the same manner and with the same amount of force, that could be pretty interesting. What type of mini-grenade might be available, and what might the effects be?

A spaceship the size of a moon that blows up planets.

George is such a munchkin.

How about a lightsaber as big as a moon, that destroys planets!

That would be awesome

Best munchkin idea i ever had was stringing grenades too a line, five feet apart from each other, fired from that one air speeder harpoon gun.So, harpoon has an impact-activated charge on the tip, when it hits, it sends the charge down the wire to the trailing grenades. Carpet bomb on the cheap, and army decimation in one action. And it's very effective for pretty much any grenade. And can be used on a smaller scale with the compound bow.

For the harpoon gun variant, you’d have to carefully wire the grenades so that they are armed as soon as the harpoon gun is fired and they feel the yank on the wire, but they’d have to be rigged so that they only explode when the detonator tip on the harpoon is triggered. And woe betide the person who fires that harpoon gun and gets some threat, because maybe one or more of the grenades blows up instead of just being armed by the yank on the wire, or maybe the wire gets tangled up around their feet or something.But a compound bow wouldn’t have enough power to fire off a bolt with a trailing wire that has much of anything attached to it. Sure, you could fire the bolt and have it trail the wire, but pulling along the grenades would require more “oomph” than a compound bow could provide.A single mini-grenade, maybe. But not that much more, because you just don’t have the amount of force available from the bow, and you’re subject to the old law of physics regarding Force = Mass * Acceleration. In order to get that bolt to go anywhere you have to maximize Acceleration and minimize Mass, because you are actually quite limited in terms of the amount of Force you can provide.Now, mini-grenades strung together and used like a Bola, thrown in the same manner and with the same amount of force, that could be pretty interesting. What type of mini-grenade might be available, and what might the effects be?

Yeah, there was a lot more thought put into it at the gaming table, but I do remember something about a sabot casing flying off after it left the barrel, and there being an "arming field" made by an attachment at the barrels tip, to arm stuff after it cleared the barrel. Then the line of grenades deployed and everything worked out shiny.

Haven't tried it from the bow, but you never know what a hefty wookiee can accomplish. But the grenade bolos idea i just need to try now. Has a very bulletstorm feel to it.

Yeah, there was a lot more thought put into it at the gaming table, but I do remember something about a sabot casing flying off after it left the barrel, and there being an "arming field" made by an attachment at the barrels tip, to arm stuff after it cleared the barrel. Then the line of grenades deployed and everything worked out shiny.

Haven't tried it from the bow, but you never know what a hefty wookiee can accomplish. But the grenade bolos idea i just need to try now. Has a very bulletstorm feel to it.

Or perhaps a Moonraker feel? :D

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heat-bond.png

Munchkin idea: Mixing in various contact toxins into glop grenades.

Oh no not the DMSO grenades again! :)

How about a lightsaber as big as a moon, that destroys planets!

That would be awesome

It actually looks like a giant green lightsaber...

Edited by Robin Graves

Yeah, there was a lot more thought put into it at the gaming table, but I do remember something about a sabot casing flying off after it left the barrel, and there being an "arming field" made by an attachment at the barrels tip, to arm stuff after it cleared the barrel. Then the line of grenades deployed and everything worked out shiny.

Haven't tried it from the bow, but you never know what a hefty wookiee can accomplish. But the grenade bolos idea i just need to try now. Has a very bulletstorm feel to it.

Or perhaps a Moonraker feel? :D

_1601142.png

heat-bond.png

This has the right feel..

(Also, the language and violence is probably NSFW)

Edited by Rzrfrictionless

Start sharpshooter get a deadly accuracy brawl and targeted blow, cross spec to doctor pressure point 5 ranks medicine, 5 ranks brawl get brawn up to 6, get a bionic arm for brawn 7 that you got a superior on (yeah you'll need a talent to add the hard point), dexterity 4 or so go commando for 2 feral strength... you are doing 20 plus successes (on a roll of 5 yellow and 2 green plus a free advantage) strain that ignores soak and if that isn't enough spend a destiny chip for an extra 4 on demand (I think marauder has 3 feral strength so that if you did that instead of commando it would be 21 plus successes unarmed from a single punch and heck dual wield for 42 plus 2 times successes and you need only 1 success and 1 advantage on the roll to pull it off and your not even carrying so weapon other than your bionic arm.

Double post

Edited by EliasWindrider