Would the Flechette Cannon still suck if ...

By WWHSD, in X-Wing

... it was able to inflict stress on ships that already had a stress token? It seem to me that the ships that the stress from the Flechette Cannon would be most useful against are the very ships that are immune to it. A stress weapon that can't effect PTL and EI ships seems a bit useless to me.

If the Flechette Cannon was just the stress version of the Ion Cannon would it be under-costed at 2 points? Am I missing something about the Flechette Cannon that makes it worth taking over other cannons?

im not entirely sold that it sucks just yet. sure its low damage output, but i think it has uses, and needs to be tinkered with

I actually like that it can't hit PtL ships. They already have enough other stress-inducing cards to deal with. Flechette Cannon can stress large ships unlike Flechette Torpedoes. And it's 1 point cheaper than Ion Cannon, and every point counts when building a squad. Oh, and it pair nicely with Ion Cannon, to stress and ion a ship. A stressed and ioned ship is a dead ship.

It doesn't exactly "suck"... but it does seem like it only exists to make Eaden Vrill better.

everything exists to make rebels better. what the heck stress debris cloud only daamge on crit? guess who has shields!!!!!

AND FLY LESS SHIPS AND THUS ARE HIT HARDER BY LANDING ON ONE AND NOT BEING ABLE TO SHOOT

Edited by Blail Blerg

I think the no double-stressing rule is necessary. No matter how many ion counters you load onto a ship it loses them all after one turn, but if you could easily do pile on the stress counters you could easily take some ships out of the game for potentially the entire game.

Personally I'd agree that the flechette cannon does look weak if taken alone and used against ships that can shed that stress easily. Against other ships however, that stress alone will ruin their day, forcing them to either not manoeuvre for a turn or give up actions for the rest of the game. Personally I'm looking forward to pairing it up with an ion cannon, taking the green manoeuvres away from any ship that would otherwise laugh at such stress ;)

I keep thinking "IG-88 can take 2 canons. I bet it can fire both at once."

If I'm right, I can see fitting one out with an ion and a flechette canon for all kinds of control shenanigans.

Let me put it this way: if it didn't have the "you can't put stress on the stressed" clause there would never be a reason to ever field flechette torpedoes again. That being said, since Tactician kicks in -after- the attack is resolved you can still take advantage of doubling up that way.

Put it on a medium/high PS pilot and it is a pretty cheap counter to all Decimators.

Edited by Keffisch

They are cheaper than Ion Cannons and they can stress anyone while the torpedoes can only stress small ships without massive hull points.

Cannons don't suck (except for maybe the autoblaster). They are the best secondary weapon in the game. I am starting to think HLC is a bit of a steal even at 9 points.

Edited by Marinealver

Would the Flechette Cannon still suck if ...

Still suck? It hasn't even been released yet... Quick to judge much?

So it doesn't work on ships that are built to remove a stress every round. It still prevents your opponent from k-turning at very specific times. And for 2 points, that seems pretty darn useful

I don't think it sucks at all. Giving someone stress is game effecting. Look at the Phantom. If you are able to get a stress on it, it can't cloak. If you are able to give it a stress even if it's cloaked, it's still in trouble. The green manuevers are really limiting on a Phantom. It's going to have to turn around eventually and if you can keep putting stress on it, you are going to give it a bad day. Yes, this cannon is truly only good against a Phantom if you have a pilot that shoots first as you will probably miss otherwise, but that's still an option.

I like to think it will make the larger ships easier to kill. The green moves on a YT are pretty limiting. If you can stress them out, you have a good idea of where they are going to be. If you know where they are going to be, you can have an easier time killing them. Stress them out and then get all your ships to Range 1 of where it will be. Or, go ahead and put something on it that will cause him to bump and deny an action. You keep putting stress on a Fat Han or Dash each round and you see their abilities drop.

I agree, stress can be a B&%tch. Stress a b-wing, and those fancy advanced sensors wont do him any good next round, and B-wings really have a hard time shedding stress (except for some obvious elites) Stress is highly useful, I think this cannon may in fact be a steal at 2 points, i also think that there will be an IG that can make 2 secondary weapon attacks. Stress fat Han, then he suddenly isnt taking an action at all or ou are forcing him to go green.

I think this cannon will see a lot of play myself. flechette torps are used a good bit, and this is even cheaper, in some ways better, and useable more than once.

I think the no double-stressing rule is necessary. No matter how many ion counters you load onto a ship it loses them all after one turn, but if you could easily do pile on the stress counters you could easily take some ships out of the game for potentially the entire game.

Good point, I hadn't considered that.

Put it on a medium/high PS pilot and it is a pretty cheap counter to all Decimators.

How so? It will do a single point of damage and nothing else to PTL+EU+Ysane or Expose+EI Decimators and Predator Chiraneau doesn't particularly need actions so can afford to carry around a stress token until he'd want to do a green move regardless of stress.

Outside of the M3-A everything else that can carry a cannon has 3 attack so would be better off just piling on more damage. The M3-A would be better off with the Mangler Cannon to load the VT-49 up with crits.

Would the Flechette Cannon still suck if ...

Still suck? It hasn't even been released yet... Quick to judge much?

I'd like to be surprised by this card and have it be really useful but I doubt that will happen. If it could reliably deny actions the next round I think it would be a strong choice but it can't. A significant number of ships are immune to its effect. Having more than one of them in a squad means you either need to split fire or not use more than one cannon in a round.

Hopefully the M3-A will be a cheap enough cannon that platform that mixing Flechette and Ion Cannons for control works out, the IG-2000 and it's double cannon slot and ability sharing brings something unexpected, or Flechette+Tactican combos work out well.

Maybe it will be cheap enough at two points that it makes sense to slap it on a ship you weren't going to put a cannon on and if you end up denying someone a K-Turn when they really need it the cannon pays for its self.

Edited by WWHSD

The Flechette Cannon doesn't suck because it's only two points. It's like an alternate Tactician with different drawbacks. I wouldn't put it on a Scyk or an Outrider (the 2 dicer cannonships) but it's worth considering on the B-wing, TIE defender, Firespray and Lambda Shuttle.

That, and remember that you can pair it with Tactician...

The reason it can't doublestress off the bat is because if it could it'd practically wipe PTL from the game if equipped to the Outrider. Tactician (PTL's other nemesis) is more easily dodged.

Edited by TIE Pilot

As I stated, I think YT's suffer badly from stress. Yes, they still get an action, but their green moves are pretty limited. If you are able, there is a good chance you can stick a cheap ship in front to bump wherever a YT moves for a green move. That would deny the action. Also, even knowing where a YT is going to go can be deadly to it. It either moves there to remove the stress or moves a white and gets no action.

For 2 points, you can take two just for redundancy's sake. You wouldn't waste the points if you had to fire your main gun a turn.

B-wing with Tactician and one of these can cause 2 stress if it hits at Range 2 for 5 pts. That's pretty deadly.

Overall, giving stress to a ship can seriously mess with it. I think you are underrating the Cannon. Is it Phantom level meta changing? No, but it is pretty darn cool for only 2 pts.

Cartel Spacer (14)
Flechette Cannon (2)
"Heavy Scyk" Interceptor (Cannon) (2)

Cartel Spacer (14)
Flechette Cannon (2)
"Heavy Scyk" Interceptor (Cannon) (2)

Cartel Spacer (14)
Ion Cannon (3)
"Heavy Scyk" Interceptor (Cannon) (2)

Cartel Spacer (14)
Ion Cannon (3)
"Heavy Scyk" Interceptor (Cannon) (2)

Cartel Spacer (14)
Ion Cannon (3)
"Heavy Scyk" Interceptor (Cannon) (2)

Total: 93

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Low damage, but serious control

When did we vote that it sucks? I think putting one on a scyk and stressing a large ship will be perfectly valid as a form of control.

A stressed falcons going to loose alot of its punch even with gunner as will the outrider.

If you can get behind a ship and force it to make green moves every turn or lose an action and completely prevent reds, you are winning

When did we vote that it sucks?

The vote was taken right before I needed a title full of hyperbole.

Think of two cheap ships with an Ion Cannon and a Flachette Cannon. It can be a Scyk or even 2 B-wings. One shot stresses and the other Ionizes. Now THAT would be fun to do to a ship.

Provided you don't care about actions/have action passers on your team, one of the craziest ways to do that is a BTL-A4 Y-wing with R3-A2. Doublestress and ion!