Would the Flechette Cannon still suck if ...

By WWHSD, in X-Wing

Think of two cheap ships with an Ion Cannon and a Flachette Cannon. It can be a Scyk or even 2 B-wings. One shot stresses and the other Ionizes. Now THAT would be fun to do to a ship.

The combo of the two effects would be nice. I think I'd rather just put Tactician and an Ion Cannon on a B-Wing or an Ion turret and a stressbot on a Y-Wing to have the stress and Ion combo all in one ship.

Provided you don't care about actions/have action passers on your team, one of the craziest ways to do that is a BTL-A4 Y-wing with R3-A2. Doublestress and ion!

Throw it on Horton and you get some rerolls at range 2. Might be a little on the pricey side though.

I think even a single Flechette Cannon could be pain in the ass.

I agree with the guy above me: I'm an action junkie and quite simply put, being forced to lose actions and move more predictably is very undesirable. Shutting down PtL and EI ships is also pretty displeasing. That said, I'm going to abuse these cannons because they look positively awful.

Shutting down PtL and EI ships is also pretty displeasing.

Flechette Cannon won't deal stress against them.

Provided you don't care about actions/have action passers on your team, one of the craziest ways to do that is a BTL-A4 Y-wing with R3-A2. Doublestress and ion!

Stressing yourself while your only greens are 1-2 straight and you can only shoot forward is a bad idea. With a turret you can manage, but without you'll never lose that stress again!

would you give doble stress in that instance? you cannot attack 2 different targets with that title, seems like you would give 1 stress, but still make 2 attacks. I still think it's a powerful setup mind you. once you have them stressed and ioned, it's easy to stay behind them and keep hammering, assuming a 1 on 1 scenario.

I like gold with ion and stressbot myself. Your stress matters less then, and when you get them in front of you you still get to give them both stress and ion. it's a little more of a hedge your bets type build.

now, if you are right about double stress with the bot, then I may need to rethink things....

Provided you don't care about actions/have action passers on your team, one of the craziest ways to do that is a BTL-A4 Y-wing with R3-A2. Doublestress and ion!

Stressing yourself while your only greens are 1-2 straight and you can only shoot forward is a bad idea. With a turret you can manage, but without you'll never lose that stress again!

If you don't care about taking actions or pulling red moves there's no need to get rid of the stress.

would you give doble stress in that instance? you cannot attack 2 different targets with that title, seems like you would give 1 stress, but still make 2 attacks. I still think it's a powerful setup mind you. once you have them stressed and ioned, it's easy to stay behind them and keep hammering, assuming a 1 on 1 scenario.

The stressbot is usable on each attack and is applied before you roll dice.

Nice! to the squadron builder!

Provided you don't care about actions/have action passers on your team, one of the craziest ways to do that is a BTL-A4 Y-wing with R3-A2. Doublestress and ion!

Stressing yourself while your only greens are 1-2 straight and you can only shoot forward is a bad idea. With a turret you can manage, but without you'll never lose that stress again!

If you don't care about taking actions or pulling red moves there's no need to get rid of the stress.

If you have somene who has PTL or EI then you want to use them on your terms to get the stress. You don't want to use them every turn and usually the first pass is not the time to use it. If you put the stress on someone like that on a turn that they didn't get stress, then you can really frustrate them. To clear the stress, they have to do a green. Those are usually predictable. You don't want to give yourself the stress at that point as people will know where you are probably going to be and set up a field of death on you. If you get caught in the trap of having to use PTL or EI after doing a green, then even a Z-95 swarm will have no problem following you and blasting you to pieces.

Once you have someone ionized and stressed, you don't need to just follow them doing it every turn, but you are able to set up a lot of Range 1 shots from as many ships as you can manage. That should be enough to blast that ship to pieces, no matter what it is.

B-wing with Ion and Tactician only works at Range 2. Might be tricky. Having one of each does give you a few more options.

Plus, if you really need to give that Y-Wing an action, might I introduce his wingman, Dutch Vander? Lets you have a target lock for your ion shot on every attack.

If you don't care about taking actions or pulling red moves there's no need to get rid of the stress.

If you can't take actions yourself it is only a matter of time until you'll miss that ship (unless agi 1/0) and he'll get out of your headlock. While if you can keep it Ionized, it's a soon to be dead ship and useless in the mean time, unless you choose to fly into his arc.

When you keep piling stress on yourself and the other ship you've only created a status quo, wher both of you won't have any actions.

That said, it is a nice tool for Phantom hunting or disabling PTL/EI.

Plus, if you really need to give that Y-Wing an action, might I introduce his wingman, Dutch Vander? Lets you have a target lock for your ion shot on every attack.

Dutch is nice, but 5 points for an extra target lock and some PS is to expensive in my book. Also 2 ICT's in 100pts decreases you damage output to much, but that will change with the BTL-A4 Title.

Edited by Joostuh

Yeah you want a TL or focus for your attacks or your damage drops sharply while you can delay stress clearing it's not something you can put off forever.

It's even worse for expensive large ships, i've seen a stressed outrider with HLC and it struggled to do two damage a turn never mind three or four.

If you don't care about taking actions or pulling red moves there's no need to get rid of the stress.

If you can't take actions yourself it is only a matter of time until you'll miss that ship (unless agi 1/0) and he'll get out of your headlock. While if you can keep it Ionized, it's a soon to be dead ship and useless in the mean time, unless you choose to fly into his arc.

When you keep piling stress on yourself and the other ship you've only created a status quo, wher both of you won't have any actions.

That said, it is a nice tool for Phantom hunting or disabling PTL/EI.

Dutch with BTL-E4 and a Ion Cannon Turret

Gold Squaddie with BTL, Ion Cannon Turret and R3-A2

Roark with Ion

Rebel Operative with Ion and Tactician

100 points on the nose of pure Rebel Control. Just hope you don't actually have to kill anything.

Edited by PhantomFO

Killing stuff is how you win games...

Arc dodgers and swarms would love to face that...

If you don't care about taking actions or pulling red moves there's no need to get rid of the stress.

If you can't take actions yourself it is only a matter of time until you'll miss that ship (unless agi 1/0) and he'll get out of your headlock.

Rebels have a few ways to pass actions around though. Dutch, Garven and Kyle Katarn could all keep the Y-Wing in actions to modify its attacks. Honestly, you'd only need to use the stressbot in the first round of shots if you are able to keep the target ionized and double stressing only really matters if you are going after a big ship (deny them an action before you can ionize them) or want a bit of a safety net in case you fail to ionize a small ship. Not many ships are going to live through more than 2 or 3 rounds of being stressed and ionzied.

That's my point, you are either paying trough the nose for a meh/ok named ship or you won't be able to keep that target ionized forever. Having only your front arc available makes that even harder, no K's and no Turret is almost Shuttle class maneuverability.

ICT+R3A2 is a very different beast when combined with the Title, which is really cool, but I like the old setup better.

So... ahem... back to flechette cannons?

Edited by Joostuh

Flechettes may have a place on a B-Wing mixed with Ion Cannons. It'll shut down the engine upgrade of any large ship, as well as killing the Falcon title as long as they can't clear it.