My Rules Questions Thread

By DarkFather, in Star Wars: Imperial Assault

**As I am sure I will have many**

First and foremost... FFG PLEASE MAKE A RULES/FAQ SUBFORUM.

Ok, onto the reason for this post...

Terminal tokens may be moved onto (depending on terrain features). Enemy figures block LOS. OK, my question is...

Q) If I move a Stormtrooper (for instance) into a space containing a Terminal Token, does the Stormtrooper block LOS to the Terminal Token (In the Mission Aftermath, Rebel players must destroy the Terminal Tokens) for either Shooting purposes or even Melee?

Q) Can a Rebel Player perform a Rest Action if the character currently has no Strain Tokens? I can see players 'Resting' with zero Strain Tokens, in order to heal up to their Endurance in Damage (effectively making some cards like Bacta Tank useless).

Cheers

Edited by DarkFather

I'll take a stab.

1. This situation came up in my game as well. Initial resolution was either was targettable as if it was the only object in the space.

After game we discussed that while figures block LOS, terminals don't. Therefore LOS can't be traced THROUGH a fig on the space...but can be traced to the corners that don't pass through the space. In this example the ST can be targeted normally by all rules, while LOS the terminal can only be traced to corners NOT passing through the ST.

2. Heroes can always heal regardless of strain or damage value. The order of what gets removed first is the only thing regulated. Unscathed heroes can choose a heal action in fact...it's just their choice.

Edited by Versch

Continuing on...

When an 'Initial Group' section is defeated (for instance a Stormtrooper Squad [all 3 Stormtroopers]), what happens to the 'squad/card/figures'? Are they simply put aside/away or does that squad/card get recycled into the Imperial Players 'Reserve Groups' pile?

Cheers

Continuing on...

When an 'Initial Group' section is defeated (for instance a Stormtrooper Squad [all 3 Stormtroopers]), what happens to the 'squad/card/figures'? Are they simply put aside/away or does that squad/card get recycled into the Imperial Players 'Reserve Groups' pile?

Cheers

In all cases of groups (Initial, Reserve, and Open) they are returned to the Imperial Commanders hand and able to be deployed during the Deploy and Reinforce step of the Status Phase.

This was found in the reference book under each group above.

**As I am sure I will have many**

First and foremost... FFG PLEASE MAKE A RULES/FAQ SUBFORUM.

Ok, onto the reason for this post...

Terminal tokens may be moved onto (depending on terrain features). Enemy figures block LOS. OK, my question is...

Q) If I move a Stormtrooper (for instance) into a space containing a Terminal Token, does the Stormtrooper block LOS to the Terminal Token (In the Mission Aftermath, Rebel players must destroy the Terminal Tokens) for either Shooting purposes or even Melee?

Q) Can a Rebel Player perform a Rest Action if the character currently has no Strain Tokens? I can see players 'Resting' with zero Strain Tokens, in order to heal up to their Endurance in Damage (effectively making some cards like Bacta Tank useless).

Cheers

A1) In Rules reference page 6 "Attacking Objects" bullet point #6:

• If a figure is in the same space as the token, the figure and token are targeted for attacks independently. Neither the figure nor the token block line of sight to the other.

So either or bothe can be attacked provided there aren't other stuff blocking LOS or preventing melee

Thank you to everyone for clearing up those topics for me. I have read everything multiple times... but I think I might be starting to gloss over things too much... I've only owned the game for 24hrs... might slow down and try and just soak up things as they happen in game. Eventually I won't have to look for rules over and over.

Cheers

Thank you to everyone for clearing up those topics for me. I have read everything multiple times... but I think I might be starting to gloss over things too much... I've only owned the game for 24hrs... might slow down and try and just soak up things as they happen in game. Eventually I won't have to look for rules over and over.

Cheers

I am still (partly) going through that phase, but playing helps to put and understand the rules "in action". Her's a couple of quotes from Yoda that helps me, they might help you too :D

Yoda : Ready are you? What know you of ready? For eight hundred years have I trained Jedi studied the Rules References . My own counsel will I keep on who is to be trained. A n Imperial Assault player Jedi must have the deepest commitment, the most serious mind. This one a long time have I watched. All his life has he looked away... to the future, to the horizon. Never his mind on where he was. Hmm? What he was doing. Hmph. Adventure Campaigns . Heh. Excitement Skirmish mode . Heh. A n Imperial Assault player Jedi craves not these things. You are reckless.

Yoda : You must unlearn what you have learned.

Luke : I don't, I don't believe it.

Yoda : That is why you fail.

I have a question about Surges.

Like all of you I've read the rules front to back about 5 times now and I'm not sure what I'm reading anymore.

I watched the Gencon demos on Youtube and one of the game designers was running the Imperials and explaining the basic rules. When multiple surges where rolled he explained that you can apply ONLY one surge to a power listed on your card and ONLY one surge can be used to recover strain.

There are cases where you can roll more than 2 surges (I'm looking at you yellow!). So my question is when you roll multiple surges, is anything over 2 just a waste? Or am I not reading/understanding the rules right?

I have a question about Surges.

Like all of you I've read the rules front to back about 5 times now and I'm not sure what I'm reading anymore.

I watched the Gencon demos on Youtube and one of the game designers was running the Imperials and explaining the basic rules. When multiple surges where rolled he explained that you can apply ONLY one surge to a power listed on your card and ONLY one surge can be used to recover strain.

There are cases where you can roll more than 2 surges (I'm looking at you yellow!). So my question is when you roll multiple surges, is anything over 2 just a waste? Or am I not reading/understanding the rules right?

As you progress though the campign you will add to your initail gear and have more options to spend surges on. So as long as you have as many options as you roll surges they are not a waste. Don't forget that you can also spend a surge to remove one strain from a hero.

Edited by spriggster

Can you recover health with surges if you don't have any strain?

Can you recover health with surges if you don't have any strain?

No. Nowhere does it say you can. The only time you heal strain then damage is the rest action.

Yeah thought so. How about Fenn's lone wolf? Pg 8 "If a hero recovers strain in excess of the amount of strain tokens he has, he recovers health equal to the amount of excess." In bgg forums they said that ability recovers health if Fenn doesn't have any strain.

Whenever you "Recover" strain it can roll-over into health, per the defenition of Recover.

Whenever you "Recover" strain it can roll-over into health, per the defenition of Recover.

This is true. Played 8 games of a campaign so far and heroes become very healy.

Editted to add that only HEROES can use this 'Recover' mechanic to remove damaged. (pg22 RRG 'Recover')

Edited by Versch

That's why some of the missions that end in an Imperial victory if all the rebels are "Wounded" are harder than you might think.

Whenever you "Recover" strain it can roll-over into health, per the defenition of Recover.

This is true. Played 8 games of a campaign so far and heroes become very healy.

Editted to add that only HEROES can use this 'Recover' mechanic to remove damaged. (pg22 RRG 'Recover')

Interesting. I will have to check this out. I am actually playing Fenn in our Campaign and this intrigues me greatly. =)

Edit: yep checked and it appears this is correct based on RAW. Fair enough, good to know. Then you can heal 1 point of damage on yourself from a surge if you have no strain.

Edited by Hida77

So during a side mission last night, the following occurred:

Luke was "carrying" a Rebel recruit, and was 2 spaces away from the drop off zone.

He was exhausted I was playing Diala, adjacent to Luke, and I decided I would use Force Throw to move Luke and the recruit he was "carrying" to the drop off zone.

Would this have worked, or would the Recruit been left in the space Luke was previously in?

I feel that since Luke was "carrying" the Recruit, and it had previously been traveling with him however he moved, that it would continue to move with him.

Opinions?

So during a side mission last night, the following occurred:

Luke was "carrying" a Rebel recruit, and was 2 spaces away from the drop off zone.

He was exhausted I was playing Diala, adjacent to Luke, and I decided I would use Force Throw to move Luke and the recruit he was "carrying" to the drop off zone.

Would this have worked, or would the Recruit been left in the space Luke was previously in?

I feel that since Luke was "carrying" the Recruit, and it had previously been traveling with him however he moved, that it would continue to move with him.

Opinions?

I do not see why this would not have worked. You do not drop tokens unless you die. But then again, I have not played this specific mission so I don't know the wording on it and do not plan to spoil the mission for myself to double check =).

So during a side mission last night, the following occurred:

Luke was "carrying" a Rebel recruit, and was 2 spaces away from the drop off zone.

He was exhausted I was playing Diala, adjacent to Luke, and I decided I would use Force Throw to move Luke and the recruit he was "carrying" to the drop off zone.

Would this have worked, or would the Recruit been left in the space Luke was previously in?

I feel that since Luke was "carrying" the Recruit, and it had previously been traveling with him however he moved, that it would continue to move with him.

Opinions?

I do not see why this would not have worked. You do not drop tokens unless you die. But then again, I have not played this specific mission so I don't know the wording on it and do not plan to spoil the mission for myself to double check =).

That's what I figured.

I ended up pushing Vader instead, and Luke simply walked up to the goal. We were so close to winning, it didn't really matter what I did at that point, but I definitely wanted to know for future reference.

I have a question.

if Luke has one block always, does it block damage from abilities that aren't attacks? like Vader's force choke. it deals 2 damage and one strain to a target in Vader's line of sight.

I have a question.

if Luke has one block always, does it block damage from abilities that aren't attacks? like Vader's force choke. it deals 2 damage and one strain to a target in Vader's line of sight.

Nope! If there is no defense roll allowed, then no defense modifiers can be applied.