New Topic for New Questions

By Hemux, in Arkham Horror Second Edition

Hi there,

Just tiny questions as they come during our game :

- The dark Druid makes all the monsters move after their normal movement BUT, we all agree on that point, they don't make the yellow monsters move, right ? as these never move. I think that is clear ?

- A small argument right now, someone protested against the following rule : he wanted to use a clue token to correct his failed combat check against a monster. I mean, the rules are formal, clue tokens are for skills ! not for special skills like combat, evade or whatever, right ? I mean I always played according to the rules, there is no way such a use of clue tokens could happen, reassure me ?

More might come !

Clue tokens can be used for special checks like combat, horror, and evade checks.

The Dark Druid rules are a little less than clear, but I believe most people play it that whenever hex shows up on black, he moves, then all monsters move as if their symbol showed on black. So red monsters move twice, blue monsters use flying movement, and yellow monsters still do not move.

Clues can be used on any skill checks, even special skill checks. Really, correcting combat mistakes is probably the most common use for clues outside of sealing.

Not sure if I ever welcomed you to the Carnival, Hem. So...er...Welcome to the Carnival. gran_risa.gif

Until a FAQ says otherwise, play Dark Druid as Flamethrower49 says. That's what I do as well.

Regarding Clue usage...there's an ancient mantra that has been around since the first forum was lost to the reaches of time:

"Special Checks are Skill Checks, but Skill Checks are not Special Checks." Substitute the bold words with any matching pair: Combat-Fight, Evade-Sneak, Horror-Will, Spell-Lore. So a Horror Check is a Will Check, and can use bonuses to both Will and Horror, but a Will Check is not a Horror Check, so any Horror bonuses cannot apply.

In your situation, that Combat Check IS a Fight Check, and is subject to standard Clue operations.

Thanks, here is another one :

Some encounter at the HIstorical Society says something like you're really interested in some stuff over there, and that you gain a skill if there are THREE or FEWER elder sign on the board ; but that you are CURSED if there four or MORE. Question : does ZERO count as FEWER so you gain a skill ? I decided that it is a NO for now.

Zero is fewer than three, so I think you gain a skill in that case.

I would agree with Cim. Zero looks like less than three to me.

Yeah but few than three means there are elder signs ; zero means there aren't. They would have said if there are no elder signs OR few than four, if it was possible, no ?

Here are other questions !

- On Thousand Young Rumor : when you arrive in the Uptown streets, can you make many Lore -1 check to take off as many clue tokens ? Or can you only make one check per movement phase (so per turn) ?

- The AO Atlach-Nacha makes all opening gates as bursting gates : does that mean that everytime a gate OPENS, monsters in the sky move ?

- The Traveler Lost in Fog Mythos card says that the first player gets right now into the House in the Mist : what if he is in an Other World ?

- Kate prevents gates opening and monsters appearing in her locations, right, but what if she's in an Other World and a monster appear ? I m sure this have been said somewhere else but I didn't have time to check that one during the game.

Thanks !

PS : jgt7771, I have now idea what you are talking about, but I guess you couldn't afford the required two dollars at the Asylum to fully replenish, so I'll just, well, thank you... I guess... !

(PPS : but for the quote-mantra-like, thanks a lot, very easy to remember and useful, we had a great laugh at the table to say it outloud everytime we had an hesitation !)

Hem said:

- On Thousand Young Rumor : when you arrive in the Uptown streets, can you make many Lore -1 check to take off as many clue tokens ? Or can you only make one check per movement phase (so per turn) ?

I'd say only 1 per investigator per turn. It would be too easy to pass it if you get multiple checks per investigator.

Hem said:

- The AO Atlach-Nacha makes all opening gates as bursting gates : does that mean that everytime a gate OPENS, monsters in the sky move ?

Flyers will move during the monster move step of the Mythos phase every turn if possible (either to the Sky, or if there, to an investigator in a street, etc.) when A-N is the GOO (unless you draw double-doomer, etc.)

Hem said:

- The Traveler Lost in Fog Mythos card says that the first player gets right now into the House in the Mist : what if he is in an Other World ?

Who says there is no Fog in the OWs gui%C3%B1o.gif ? So yeah, dump his (or her) ass to the SHHitM.

Hem said:

- Kate prevents gates opening and monsters appearing in her locations, right, but what if she's in an Other World and a monster appear ? I m sure this have been said somewhere else but I didn't have time to check that one during the game.

Still undecided/-clarified. I play she does prevent "a monster appears" in the OW. It's one of those does the location mean location or "location" questions.

Thank you all for all your replies.

Here are new ones from our just finished (and won !) game ! Would you take two minutes to help me ? Thanks by advance !

- Can we ditch cards ? I never thought of that before, but an investigator had a gun for another one, he wanted to leave a location, go by a street and really wanted to go to another location. Thing it was the opposite way to the investigator who were supposed to get the gun. So I thought "If it was Talisman... you could ditch the gun in the street, and the other guy would pick it up in the streets ? Im pretty sure there are NO rules about it, so it is possible, but man, that would be great ! We can ditch stuff like time bombs (by the way : can somebody tell me the point of such an object ? seems really hard to get a useful outcome of it) - so I thought there could be a house rule about ditching objets... and some kind of upkeep roll for every ditched objects to see if they are robbed or lost or whatever... so ?!

- Is it me or Shan are creepy ?! One failed horror check and see you baby ? ****. And this blue border... looks like some blue bordered monsters are dark blue, instead of light blue from the original board... that is still blue, right ? Like the dark blue from the Underworld on Kingsport, right ? Nothing to do with the wrong printed purple/blue from dunwich ?

- There is an Other World encounter, a red card, from Kingsport that says in Other : A nightmarish monster appears ! Is that just an narrative adjective, or is it really Nightmarish 1 ?

- When you close a gate, does the symbol that take off from arkham the monsters with the same symbol also works with opened Rifts ? i don't think so, since the only rift-closing-ability stated in the rules is the rifts-markers that you turn face down after having an encounter (such a hard and long way to close ! I mean there is a new marker at every mythos phase)

- What is the point of some Other Worlds encounter like the one taken from the Dreamlands about a Zebra helping you (it was in the quest for Kaddath novel, I remember - sweeeet) : if you're in the first part of the Dreamlands, you go to the second, if you're in the second, you return to Arkham. To try to suceed this encounter is pointless, because even if you win, and you go back to arkham, it was your encounter, so during the next turn you won't want to leave but close the gate instead ! So its like coming back at this turn too !

Thank you ! Bye !

A little UP to my questions ! Please, anybody ?

And an other one : to calculate your Victory, you have to substract 1 for each elder sign, right ? Does that mean an elder sign token put on a location to seal it, or an actual Elder Sign card ? Because I wanted to put our yesterday victory points on Tibbs topic, but I had a total of 24 and I thought I had made a mistake, since it appeared a bit too much...

Thank you !

Hem said:

- Can we ditch cards ? I never thought of that before, but an investigator had a gun for another one, he wanted to leave a location, go by a street and really wanted to go to another location. Thing it was the opposite way to the investigator who were supposed to get the gun. So I thought "If it was Talisman... you could ditch the gun in the street, and the other guy would pick it up in the streets ? Im pretty sure there are NO rules about it, so it is possible, but man, that would be great ! We can ditch stuff like time bombs (by the way : can somebody tell me the point of such an object ? seems really hard to get a useful outcome of it) - so I thought there could be a house rule about ditching objets... and some kind of upkeep roll for every ditched objects to see if they are robbed or lost or whatever... so ?!

Unless the card says so (Time Bomb), no. Milk of Shub-Niggurath + Time Bomb gran_risa.gif . Or Tommy Muldoon can use his ability to move monsters to his location and drop the TB. Still need a bit of luck that the monsters don't move away while it's ticking (unless you're willing to let 1 investigator go unconscious).

Hem said:

- Is it me or Shan are creepy ?! One failed horror check and see you baby ? ****. And this blue border... looks like some blue bordered monsters are dark blue, instead of light blue from the original board... that is still blue, right ? Like the dark blue from the Underworld on Kingsport, right ? Nothing to do with the wrong printed purple/blue from dunwich ?

No KH for me gui%C3%B1o.gif . Yeah, Blue is Blue, even if slightly tinted (or Purple).

Hem said:

- There is an Other World encounter, a red card, from Kingsport that says in Other : A nightmarish monster appears ! Is that just an narrative adjective, or is it really Nightmarish 1 ?

Flavour text I think.

Hem said:

- When you close a gate, does the symbol that take off from arkham the monsters with the same symbol also works with opened Rifts ? i don't think so, since the only rift-closing-ability stated in the rules is the rifts-markers that you turn face down after having an encounter (such a hard and long way to close ! I mean there is a new marker at every mythos phase)

Still no KH, but haven't heard anything like that, so I'd say no.

Hem said:

- What is the point of some Other Worlds encounter like the one taken from the Dreamlands about a Zebra helping you (it was in the quest for Kaddath novel, I remember - sweeeet) : if you're in the first part of the Dreamlands, you go to the second, if you're in the second, you return to Arkham. To try to suceed this encounter is pointless, because even if you win, and you go back to arkham, it was your encounter, so during the next turn you won't want to leave but close the gate instead ! So its like coming back at this turn too !

Less OW encounter if in the 1st area, bad luck if in the 2nd and the gate still has monsters partido_risa.gif .

As to the Elder Sign, only -1 for each Elder Sign card (Parchment of Elder Signs from CotDP don't count).

Dam said:

Unless the card says so (Time Bomb), no. Milk of Shub-Niggurath + Time Bomb gran_risa.gif .

That's a funny one, well thought ! Though it reminds me I never got the point of that object either...

Thanks for the replies, Dam ; how come you don't have kingsport, you seem like a pro/fan of AH. Is it because of the poor reputation it has ? like Black Goat ? I love these expansions, personnally. I love them all, actually.

Hem said:

That's a funny one, well thought ! Though it reminds me I never got the point of that object either...

Thanks for the replies, Dam ; how come you don't have kingsport, you seem like a pro/fan of AH. Is it because of the poor reputation it has ? like Black Goat ? I love these expansions, personnally. I love them all, actually.

We actually had that combo in our previous game, but drew it late and the GOO woke before we could implement it. My friend had both of them on Joe D.

As for KH, 0 unstable locations on the board. Rifts add fiddliness with no reward. Sticking an investigator on garbage-duty in KH is just bleeping boring: yay, encounter at stable location, oooh, I get to do it again next turn (have also heard that KH encounters are bland, not sure it that's true or false). Crazy investigators (IMO many well-above the AH+DH norm, not sure where the IH ones place, apart from Patrice). Not a fan of the items it adds either (removing a doomer for $5, with the possibility of re-using with Ashcan). GOOs would be nice I'll grant. EB cards, kinda meh on them. I don't prepare for final combat, ever. Also, unless you use houserules, you're not likely to ever see the Red cards. All in all, not worth €50.

I love BGotW, the Herald especially. Using the Herald gets you Corruption cards easily, which is also fun.

Alright, Dam, thanks for the detailed explanations. And fair enough, i'd say. Although, no, I don't find them bland (the KH encounters) ; there even are some gruesome ones. And I had a player pretty amused and entertaining himself at having encounters in that accursed town in order to get rid of the markers (ok : he had some troubles to do so, I came at a moment to help him but found meself drawn through time and space... not much of a help, hey ?). No, I think that is ok. I guess your wants and mine differ in the sense that we are rookie players ; not average, nor experienced. We still need to be four players to win, and all. You're talking about the Heralds, and they're very fun, but we never use them : we sometimes use a Guardian instead not to have a difficult time during the game... by the way, we really don't like Nodens or Bast ; Hypnos is our hero. And some investigators like Rex or Charlie are just cool, we think.

I think the bland is due to those "nothing happens" encounters.