Today I played the last game in the Nodens cycle. A complete rotation of the 24 AO (no Atlach, too boring, but Daoloth in), played with AH, DH, KH, LatT and MH in, no Heralds and clearly Nodens in.
24 victories, 6 by closing, 18 by sealing gates, 0 by final combat.
The shortest game: Abhoth, defeated in 6 Mythos (including the setup Mythos); the longest one: Yibb-Tstll, 21 Mythos, with 2 rifts that opened and 2 seals that bursted, plus Mad Bomber and The Terrible Experiment (both passed). All games ended with less than 10 doomers on the doom track (but one: Hastur had 10 doomers), and the minimum advancement in the doom track was in the Daoloth game, with only 4 doomers present when the last gate was sealed.
Some highlights: Rhan was defeated again, now I'm leading 7-0 against him. And he was defeated by rather an improbable party, with Ashcan, William, Mary, Dexter and Akachi. Akachi was the only one particularly good, but the game was broken by the design of Ashcan, being, since the setup, the bottom-most card in the Common Item deck Ancient Journal. Yig was hyperfast, with Riots showing up early in the game, and then Cover-up in the latter part. Doom track at 9 but fortunately I got a Strange Sightings just in time for Finn to return and seal the last gate. We discovered Vincent has a secret passion for collecting bullwhips: got two in the Hastur game, one in an abandoned locker at the Train Station, the other one a couple of turns later at the Police Station. Hank collected 5 clues while exploring clueless Lost Carcosa, but ended up being turned to dust by the last card he drew from the highest numbered Quachil deck. Azathoth was a cakewalk, but for the first five turns he was nightmarish, with everyone who dared to entered Leng ending up LiTaS (seriously, 3 characters in a row...).
Some thoughts: playing without Heralds represents certainly a lower challenge, but actually I had a lot of fun nonetheless. Some more time to pursue this or that secondary objective, some more time to toy around whacking monsters. Adding LatT cards proved to be fun (they are so bizarre... really love them), but the double gate Mythos showed up only once. Nodens helped a tiny bit, but actually not too much so that it could be considered a constant nice addition to the game, also to incentivate people shopping for Blessings and not for clues.
So, the year has come to an end: my balance for the 2014 is 37 AH games played, 36 victories and 1 defeat (Daoloth + Dagon & Hydra, never had so many surges like in that game). It has been a year where my usual Arkham devotion has been distracted by external events, but I'm happy that in the last month I was able to recover a little bit, playing 16 games in 40 days. For the first time in my life, it's not the game I played the most during the year (LotR LCG occupies the first position in the ranking, with 109 plays, followed by Battlelore 2nd edition, with 55 plays), but it's, as always, the game I had most fun playing. Not so sure what will happen during 2015. It'll be a year of change for many things, but I know Arkham will give me some moment of respite when outside is not Sunny and Clear (if you allow me to paraphrase a notorious celtic poem, 'cause Arkham's in the heart, and every hearth doth need a home ).
Happy end of the year folks! May you spend the last days around a warm fire, playing games, telling each other stories, doing all what you like the most, and be ready for the next one!
JULIA
Edited by Julia