Creating Coruscant

By NnolanOdell, in Game Masters

Hello fellow GM's and or players a like! I hope that this post can help others who may be having a hard time describing or visualizing Coruscant aside from my self. There is something that has always left me puzzled when thinking about Coruscant and trying to visualize it. It is very apparent that there are mega buildings, sky scrapers and any other synonym I could think of for big tall buildings.. I know we as the GM describe and create the planets our players visit but I wanted some other opinions here. Do you think these buildings are multi-layered and by that I mean Floor 207 is couple different stores or a single store? Then the next floor up is different stores and so on or perhaps a living block? Then some buildings probably belong to a whole corporation and different floors are what ever uses the corporation needs them for whether it be tech support, financial aid, research and construction. I was watching Attack of the Clones and the Clone Wars tv series. It appears from the film that some of these mega buildings are connected by enclosed bridges?

Where would one go to enter these buildings to begin with do you think there would be a random "parking deck" some where in the building for access by those with air speeder? Then in the TV series it would appear that there are huge open ledges sticking off buildings that act as a walk way or acting as a street connecting between buildings that are rather high up? Back to the film, as they descend in their chase after Zam she eventually crashes in what I feel like I could comfortably call a street. Are the real streets on the surface of Coruscant down in the brightly illuminated openings? 05968-2.jpg

It seemed after they chased her down there in the film that things seemed to flatten out. By this I mean where they are firmly atop the first layer of Coruscant in a way flat ground. You can't fall enless you enter into one of the massive venting shafts as previewed in the show and in Star Wars 1313.
Vos_Gesal_Street.jpg


Underlevelscene.JPG

Chase scene for any who'd like to use for visual reference aside from stills.

http://www.youtube.com/watch?v=IdSUKIFnYc8

The streets of CoCo Town are definitely on the surface . I would say it's definitely a more blue collar looking place. Again just asking for opinions here do you think most of the surface area in this picture has streets and accessible smaller scale buildings aside from the ones plainly in view here. (Probably a stupid question but OH WELL)
CoCo_Town.jpg

I feel I answered most of my own questions in my post BUT I still would like to hear other opinions on how they visualize Coruscant.

Edited by NnolanOdell

My players are avoiding Coruscant and - well, anywhere that isn't Outer Rim.

Instead, I'll be showing off Nar Shaddaa, Taris, and other urban worlds.

I think the key to these places is that the upper levels tend to be nicer whereas the lower levels tend to be more dangerous.

I imagine it is the same as things are in any city - access to marketplace changes depending on where you are. Financial institutions are available in wealthier areas, and money mart, lenders, and pawn shops are the only options available in lower income neighbourhoods. The same is likely true on Coruscant .

You really need to play SWTOR, or at least go looking for some photos or video of Coruscant.

Yes, Coruscant is one great big Lego-city stacked on top of other Lego cities. City Blocks are literally BLOCKS, sometimes kilometers across with vast interiors that resemble downtown NYC but with a roof over it all. There are buildings within buildings, skybridges connecting them with lines of speeder traffic zipping by in designated travel lanes above, below, and through these blocks. There are speeder deck platforms, some small, some the size of airports, along the sides or on top of these city blocks. You could hop out of a speeder and fall for minutes before finally hitting a roof of some low-level district.

It's the most wild form of urbanization you could possibly imagine.

You should think honeycomb, meets onion layers, meet spiderweb, and that probably is about as geometrically descriptive as it can be without getting hyper detailed.

My players are avoiding Coruscant and - well, anywhere that isn't Outer Rim.

Instead, I'll be showing off Nar Shaddaa, Taris, and other urban worlds.

I think the key to these places is that the upper levels tend to be nicer whereas the lower levels tend to be more dangerous.

I imagine it is the same as things are in any city - access to marketplace changes depending on where you are. Financial institutions are available in wealthier areas, and money mart, lenders, and pawn shops are the only options available in lower income neighbourhoods. The same is likely true on Coruscant .

To my understanding both of those planets are like Coruscant correct? I know that their giant city scapes. Except Nar Shaddaa is just one giant ghetto with some good places in the mix and Taris well.. after it was destroyed and rebuilt it never truly returned to the glory it once had. I don't think either of those planets are as layered but they still have them!

I thought the same upper levels are nice and the lower it is safe to say it ain't so nice.

You really need to play SWTOR, or at least go looking for some photos or video of Coruscant.

Yes, Coruscant is one great big Lego-city stacked on top of other Lego cities. City Blocks are literally BLOCKS, sometimes kilometers across with vast interiors that resemble downtown NYC but with a roof over it all. There are buildings within buildings, skybridges connecting them with lines of speeder traffic zipping by in designated travel lanes above, below, and through these blocks. There are speeder deck platforms, some small, some the size of airports, along the sides or on top of these city blocks. You could hop out of a speeder and fall for minutes before finally hitting a roof of some low-level district.

It's the most wild form of urbanization you could possibly imagine.

That was actually extremely helpful thanks for this post! I could get a very good idea from what you're saying especially some places being like vast open interiors and buildings within buildings! Bubblepopmei mentioned Nar Shaddaa and Taris would you say their about the same as Coruscant in the brilliant description you gave? (With their respective differences the planets have of course aside from being mega cities.)

Edited by NnolanOdell

You really need to play SWTOR, or at least go looking for some photos or video of Coruscant.

Yes, Coruscant is one great big Lego-city stacked on top of other Lego cities. City Blocks are literally BLOCKS, sometimes kilometers across with vast interiors that resemble downtown NYC but with a roof over it all. There are buildings within buildings, skybridges connecting them with lines of speeder traffic zipping by in designated travel lanes above, below, and through these blocks. There are speeder deck platforms, some small, some the size of airports, along the sides or on top of these city blocks. You could hop out of a speeder and fall for minutes before finally hitting a roof of some low-level district.

It's the most wild form of urbanization you could possibly imagine.

That was actually extremely helpful thanks for this post! I could get a very good idea from what you're saying especially some places being like vast open interiors and buildings within buildings! Bubblepopmei mentioned Nar Shaddaa and Taris would you say their about the same as Coruscant in the brilliant description you gave? (With their respective differences the planets have of course aside from being mega cities.)

Taris a little less so but Nar Shadda yes, except with even more grime and that "Vegas Strip" feel.

;)