OK, first things first - I'm not suggesting a change to the Phantom, I don't particularly care one way or another if it gets nerfed or not - I'm just thowing this out there for debate.
The Phantom's a nifty little ship, and it's had a nifty impact on the game since it's arrival in Wave 4. It was obvious from the moment the spoiler articles came out that it's (so far) unique cloaking action would be an interesting new mechanic for trhe game, really fun to do and lend itself to all kinds of bothersome arc dodging tactics.
But does it do too much?
As it stands, when the Phantom cloaks it doubles it's agility value, but can't shoot until it decloaks (which doesn't cost anything). When it decloaks, it makes a free move, then it's regular move, and can then do an action as normal.
Even with the inability to shoot, that seems like a lot. Especially when you combine it with a Stygium for an evade token, or an Advanced Cloaking Device for instant recloaking following an attack.
So what would happen, do you think, if you forced the player to make a more difficult choice? If (say) the free 2 straight move after decloaking wasn't automatic, but itself tied to a modifcation? Consider:
Stygium Particle Accelerator
Modification
When you either decloak or perform a cloak action, you may perform a free evade action.
Advanced Cloaking Device
Modification
After you perform an attack, you may perform a free cloak action.
Phase Shifter
Modification
When you decloak, perform a free boost or barrel roll action using the 2 straight template.
Admittedly, this particular idea would totally screw over our current incarnation of Echo, but would it have been an acceptable implementation if done from the very start? So you choose when creating your build whether the Phantom can recloak after attacking, arc-dodge OR turtle up - but you can't do more than one.
Again, I'm not looking for a change; just trying to prompt some debate nto the nature of how Phantom cloaking works, and whether it currently does too much (or not, as the case may be).