Alternate Scoring System:
Let’s quickly analyse the Scoring Methods of the past and the current system before moving on to an alternative system.
The Original Scoring System:
· 5 points to the winner in case of a Full Win (difference in destroyed points > 33 points)
· 3 points in case of a Modified Win (difference < 33 points)
· 1 point in case of a Draw
· 0 points for the loser
· Secondary Ranking was done by “Strength of Schedule” (the sum of Tournament Points accumulated by the opponents one had played against during the tournament).
Problems with this system were in my humble opinion:
· It was difficult to get Full Win, which is not a terrible thing in itself, but together with the entire scoring system, achieving only a Modified Win sometimes meant to be out of the tournament.
· For the loser it was actually better to concede and give the opponent a Full Win as this would improve one’s own SoS.
· A Draw was a) a rare occurrence and b) pointwise almost as bad as a loss. Actually, a draw very often meant the elimination from a tournament.
The Revised Scoring System:
· 5 points to the winner in case of a Full Win (difference in destroyed points > 12 points)
· 3 points in case of a Modified Win (difference < 12 points)
· 1 point in case of a Draw
· 0 points for the loser
· Secondary Ranking is done by “Margin of Victory”
In my opinion this system is a huge improvement over the original scoring method, as MoV made people less reliant on the former opponents. I once played at a tournament where the ranking before the cut was determined by the opponents of round 1, e.g. player A was lucky and his first round opponent managed to score some victories during that day, giving him a better SoS than player B who was “unlucky” to have being paired with a rookie player, who had lost all his games that day.
For many reasons the threshold of 12 points is a better choice than 33.
There is still the problem with Draws and it still bothers me that losses do not differentiate between being outright destroyed by 100:0 and being only beaten by a narrow margin of 12 points of a single TIE Fighter with only 1 HP left.
Weiß-Blaue-Strategen-System
In Bavaria, Germany, a local club by the name of “Weiß-Blaue Strategen” (credits where credits are due) came up with this system:
· Difference of points left at end of match:
· 70-100 5-0 (5 points to the winner, 2 points to the loser)
· 40-70 4-1
· 10-40 3-2
· 0-10 (Draw) 2-2
· MoV as secondary ranking tool.
What I like about this system is, that it distinguishes between outright humbling losses and narrow defeats. Same goes for Wins: There is now a huge difference between a crushing victory (5-0) and a very close win (3-2).
Also there is more draws and the range of a draw is wider. A game should not be won, because Fat Han A costs 64 points and FAT Han B costs only 62 points. That’s neither a clear victory nor a clear loss in my book.
A Draw also is no longer as bad as it used to be, as it gives a player still 2 points.
Drawbacks:
This system punishes initiative bids, as the points left are counted and not the points destroyed.
This system punishes “sacrificial” ships like Biggs or Doom Shuttles, as these ships will almost always be destroyed in any case. Same goes for TIE Swarms which invariably will lose one, two, many TIEs to win the match.
On the other way this system “rewards” defensive lists like Dual Falcons with R2-D2 that will either go down completely or win with both ships still on the table.
Weiß-Blaue-Strategen 2.0 (aka Unicorn-System)
Finally, here the new and revised system that I intend to use on my non-official tournaments. (The Weiß-Blaue Strategen also switched to something very similar after some input and feedback.)
· Difference between points destroyed:
· 70-100 5-0 (5 points to the winner, 2 points to the loser)
· 40-70 4-1
· 10-40 3-2
· 0-10 (Draw) 2-2
· MoV as secondary ranking tool.
· If a player completely destroys his/her opponent, the player will still be awarded 5 tournament points. (E.g. The match ends 100-79, the score will be 5-2 instead of 3-2.)
What I really, really like about this system is, that in the last round there are (usually) more players still in the race for the tournament win, not only the players at table #1. Also, the players in the lead will have to win decisively and not only by a small margin, as another player might score a 5-0 and surpass them, if they only score a close 3-2 or a draw.
I am not sure how players around the world feel about this system. Maybe in the US a “Winner-takes-it-all”-mentality is more prevalent and partially the source for the current scoring system, but this is just a guess.
I also guess, this system might look rather strange at first, as it is possible for a player to be defeated twice (3-2) and still win the tournament, if he wins his other games by large margins (5-0). This, however, is actually also possible with the current system, where 4 modified wins would be worth less (12) than 3 Full Wins and a Match Loss (15).
Please, fire away with comments, criticisms, concerns and further improvements!
(Also, again, credit goes to the Weiß-Blaue Strategen on whose system we built our system.)