Which 10 fighter types come with the Core Set?

By R22, in Star Wars: Armada

The Core set in several places is described as coming with 10 fighter squadrons. Does anybody know what they are and what the Rebel/Imperial split is? I'd imagine it's an even split. But is it plain X-wings and TIE/Lns? One of each type per faction (which would be 4 right now going by the expansions) and an extra of the basic fighters? Also, at the bottom of the 'Fighters Coming In' article the image shows several TIE squadron generics but the miniatures are in different formations. So maybe it is all X-wings and TIEs in the core set?

I ask because I noticed that the fighter expansions include 2 of each ship -- a generic and an elite pilot. For example, there is a generic X-wing squadron & Wedge. But what if you want to run more generics of a single type like the X-wing? You can't have duplicate elite unique pilots. It seems stupid to have to buy another expansion to get another X-wing generic squadron but then have a duplicate Wedge squadron you can't run. I can't tell if they're using the same moveable base system they have in X-wing either, so far it seems attached. And the unique squadrons are marked on the base with the face of the elite pilot.

If an Imperial player wanted to run a swarm of generic TIE/lns and need more are they really going to be forced to buy multiple expansions -- where only one of each pair of TIE squadrons is usable? Sure the core set may come with 'all you'll need' but what about the inevitable person who wants to run all TIE/Interceptors or all Y-wings? I can't imagine FFG isn't including multiple generics or a way to manage it but I'm not seeing how given that the bases seem to have the pilots permanently attached and they don't show multiples of any cards (they show duplicates in X-wing card fans all the time so it can't be just the aesthetic).

Edited by R22

Looking at all the images of the core set, i've only seen X-Wings and Tie/LNs. I wouldnt be surprised if they are all these, probably split 4/6 in X/Tie ratio.

Extropia is correct on the types.

I cannot recall, but I believe the number of X vs TIE/Ln's is mentioned in one of the Gencon YouTube videos. I will attempt to re-watch today and get the numbers.

Not sure where you see bases having pilots permanently attached? But in the wave one preview it seems one of the x-wings and one of the b-wings have there bases switched so I'm going to say the bases will be removable and you will get cards for 2 generics for each fighter and a base for them as well.

Extropia is correct on the types.

I cannot recall, but I believe the number of X vs TIE/Ln's is mentioned in one of the Gencon YouTube videos. I will attempt to re-watch today and get the numbers.

Rewatched the GenCon demos. I didn't catch a direct reference to fighter numbers. For what it is worth, the demo has 3 TIE squadrons vs 2 X-wing squadrons...

The GenCon video showed the squadrons with elite pilot images on the squadron bases if you looked closely. Easy to overlook but definitely there.

On second glance though I can see how the ships might pop off and the circular bases might be reversible. Still, it would be nice to know the specifics both for the core squadrons and the ratio of generics::elites in the expansions.

For casual games, I might not bother to reverse them. Depends on how brake-able those stands are.

It would be kind of neat to fly squadrons with generic bases and for elite squadrons to only be 'revealed' as such once they utilize one of their abilities. I mean, how can the enemy know Wedge or Rogue Squadron is this squadron vs. another? In the opening movements of conflict I'd imagine you just don't know. So it would be neat to replicate that. Heck maybe you didn't bring any special squadrons at all. Be more true to form.

In one of the X-wing books a brief scene occurs where the bridge crew of an ISD tries to figure out if a squadron is the Rogues and they give a probability -- but only after the battle and they review the footage and intercepted transmissions.

I think it would be a neat effect to the fighter element of Armada to mark the bottom (so you can prove it and not just insist the squadron you need is it) until you use an effect. Adds some tension to those opening moments. You can bluff one squadron over another, fly no elites but leave your opponent wondering, all kinds of stuff!

It would be kind of neat to fly squadrons with generic bases and for elite squadrons to only be 'revealed' as such once they utilize one of their abilities...

It would be easy enough to make slide on "masks" or "slip covers" to hide the identifier. I think we would need to pull them off once they start taking casualties. Easy enough to say "those pilots don't fly like Aces..." or some such.

Hey, for that matter, we could mark a unit size on the slip cover :)

I wonder how those bases come apart.

It would be kind of neat to fly squadrons with generic bases and for elite squadrons to only be 'revealed' as such once they utilize one of their abilities...

It would be easy enough to make slide on "masks" or "slip covers" to hide the identifier. I think we would need to pull them off once they start taking casualties...

That's a good point. If your undeclared elite unit starts taking hits before they utilize an ability that reveals their true nature you'd need a way to mark that. That does return me to the idea of using a generic base. Just put a sticker on the bottom and place a matching sticker on the card/card sleeve. A simple pair of dots would do. Then, once the squadron is revealed, a tiny clip or similar sticker on the peg or something keeps them marked.

Just put a sticker on the bottom and place a matching sticker on the card/card sleeve. A simple pair of dots would do. Then, once the squadron is revealed, a tiny clip or similar sticker on the peg or something keeps them marked.

That would definitely work, though I tend to bump those and knock them off.

I was picturing a disc with a slot cut from one edge to the center. The slot would be just wide enough to slide past the central stem. Light card stock should be heavy enough -- without being too thick to slide under the retainer for the "tombstone."

Top view would look a bit like a doughnut with a long, narrow bite out of it.

Edited by Commander Kahlain